Make light blocks `buildable_to`
This commit is contained in:
parent
726358da4b
commit
fb8262bf57
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@ -2,8 +2,8 @@ mcl_util = {}
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-- Updates all values in t using values from to*.
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function table.update(t, ...)
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for _, to in ipairs{...} do
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for k,v in pairs(to) do
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for _, to in ipairs {...} do
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for k, v in pairs(to) do
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t[k] = v
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end
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end
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@ -12,8 +12,8 @@ end
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-- Updates nil values in t using values from to*.
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function table.update_nil(t, ...)
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for _, to in ipairs{...} do
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for k,v in pairs(to) do
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for _, to in ipairs {...} do
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for k, v in pairs(to) do
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if t[k] == nil then
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t[k] = v
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end
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@ -22,9 +22,9 @@ function table.update_nil(t, ...)
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return t
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end
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
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local LOG_MODULE = "[MCL2]"
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function mcl_util.mcl_log (message, module, bypass_default_logger)
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function mcl_util.mcl_log(message, module, bypass_default_logger)
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local selected_module = LOG_MODULE
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if module then
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selected_module = module
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@ -34,7 +34,6 @@ function mcl_util.mcl_log (message, module, bypass_default_logger)
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end
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end
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function mcl_util.file_exists(name)
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if type(name) ~= "string" then return end
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local f = io.open(name)
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@ -69,7 +68,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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itemstack, pointed_thing)
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return
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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@ -151,23 +150,23 @@ end
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function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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return {x = pos.x - 1, y = pos.y, z = pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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return {x = pos.x, y = pos.y, z = pos.z + 1}
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elseif param2 == 2 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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return {x = pos.x + 1, y = pos.y, z = pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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return {x = pos.x, y = pos.y, z = pos.z - 1}
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end
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else
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if param2 == 0 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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return {x = pos.x + 1, y = pos.y, z = pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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return {x = pos.x, y = pos.y, z = pos.z - 1}
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elseif param2 == 2 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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return {x = pos.x - 1, y = pos.y, z = pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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return {x = pos.x, y = pos.y, z = pos.z + 1}
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end
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end
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end
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@ -185,7 +184,7 @@ end
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function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
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local size = src_inventory:get_size(src_list)
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local stack
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for i=1, size do
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for i = 1, size do
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stack = src_inventory:get_stack(src_list, i)
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if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
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return i
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@ -288,10 +287,10 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
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-- Main inventory for most container types
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if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
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source_list = "main"
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-- Furnace: output
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-- Furnace: output
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elseif sctype == 4 then
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source_list = "dst"
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-- Unknown source container type. Bail out
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-- Unknown source container type. Bail out
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else
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return false
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end
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@ -344,7 +343,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
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-- Main inventory for most container types
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if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
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destination_list = "main"
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-- Furnace source slot
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-- Furnace source slot
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elseif dctype == 4 then
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destination_list = "src"
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end
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@ -409,7 +408,7 @@ end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
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-- Returns false otherwise
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function mcl_util.is_fuel(item)
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return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
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return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
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end
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-- Returns a on_place function for plants
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@ -456,7 +455,7 @@ function mcl_util.generate_on_place_plant_function(condition)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
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minetest.sound_play(idef.sounds.place, {pos = pointed_thing.above, gain = 1}, true)
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end
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end
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itemstack = new_itemstack
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@ -643,78 +642,80 @@ end
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local function roundN(n, d)
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if type(n) ~= "number" then return n end
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local m = 10^d
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return math.floor(n * m + 0.5) / m
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local m = 10 ^ d
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return math.floor(n * m + 0.5) / m
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end
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local function close_enough(a,b)
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local rt=true
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local function close_enough(a, b)
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local rt = true
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if type(a) == "table" and type(b) == "table" then
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for k,v in pairs(a) do
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if roundN(v,2) ~= roundN(b[k],2) then
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rt=false
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for k, v in pairs(a) do
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if roundN(v, 2) ~= roundN(b[k], 2) then
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rt = false
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break
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end
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end
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else
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rt = roundN(a,2) == roundN(b,2)
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rt = roundN(a, 2) == roundN(b, 2)
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end
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return rt
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end
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local function props_changed(props,oldprops)
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local changed=false
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local p={}
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for k,v in pairs(props) do
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if not close_enough(v,oldprops[k]) then
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p[k]=v
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changed=true
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local function props_changed(props, oldprops)
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local changed = false
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local p = {}
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for k, v in pairs(props) do
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if not close_enough(v, oldprops[k]) then
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p[k] = v
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changed = true
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end
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end
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return changed,p
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return changed, p
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end
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--tests for roundN
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local test_round1=15
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local test_round2=15.00199999999
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local test_round3=15.00111111
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local test_round4=15.00999999
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local test_round1 = 15
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local test_round2 = 15.00199999999
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local test_round3 = 15.00111111
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local test_round4 = 15.00999999
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assert(roundN(test_round1,2)==roundN(test_round1,2))
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assert(roundN(test_round1,2)==roundN(test_round2,2))
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assert(roundN(test_round1,2)==roundN(test_round3,2))
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assert(roundN(test_round1,2)~=roundN(test_round4,2))
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assert(roundN(test_round1, 2) == roundN(test_round1, 2))
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assert(roundN(test_round1, 2) == roundN(test_round2, 2))
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assert(roundN(test_round1, 2) == roundN(test_round3, 2))
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assert(roundN(test_round1, 2) ~= roundN(test_round4, 2))
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-- tests for close_enough
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local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
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local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
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local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
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local test_cb = {-0.35, 0, -0.35, 0.35, 0.8, 0.35} --collisionboxes
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local test_cb_close = {-0.351213, 0, -0.35, 0.35, 0.8, 0.351212}
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local test_cb_diff = {-0.35, 0, -1.35, 0.35, 0.8, 0.35}
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local test_eh = 1.65 --eye height
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local test_eh_close = 1.65123123
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local test_eh_diff = 1.35
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local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
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local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
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local test_nt = {r = 225, b = 225, a = 225, g = 225} --nametag
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local test_nt_diff = {r = 225, b = 225, a = 0, g = 225}
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assert(close_enough(test_cb,test_cb_close))
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assert(not close_enough(test_cb,test_cb_diff))
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assert(close_enough(test_eh,test_eh_close))
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assert(not close_enough(test_eh,test_eh_diff))
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assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
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assert(close_enough(test_cb, test_cb_close))
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assert(not close_enough(test_cb, test_cb_diff))
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assert(close_enough(test_eh, test_eh_close))
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assert(not close_enough(test_eh, test_eh_diff))
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assert(not close_enough(test_nt, test_nt_diff)) --no floats involved here
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--tests for properties_changed
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local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
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local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
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local test_properties_set1 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 0.65,
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nametag_color = {r = 225, b = 225, a = 225, g = 225}}
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local test_properties_set2 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 1.35,
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nametag_color = {r = 225, b = 225, a = 225, g = 225}}
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local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
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local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
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local test_p1, _ = props_changed(test_properties_set1, test_properties_set1)
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local test_p2, _ = props_changed(test_properties_set1, test_properties_set2)
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assert(not test_p1)
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assert(test_p2)
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function mcl_util.set_properties(obj,props)
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local changed,p=props_changed(props,obj:get_properties())
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function mcl_util.set_properties(obj, props)
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local changed, p = props_changed(props, obj:get_properties())
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if changed then
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obj:set_properties(p)
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end
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@ -729,6 +730,243 @@ function mcl_util.set_bone_position(obj, bone, pos, rot)
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end
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end
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---Return a function to use in `on_place`.
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---
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---Allow to bypass the `buildable_to` node field in a `on_place` callback.
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---
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---You have to make sure that the nodes you return true for have `buildable_to = true`.
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---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
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---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
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function mcl_util.bypass_buildable_to(func)
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--------------------------
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-- MINETEST CODE: UTILS --
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--------------------------
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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local function user_name(user)
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return user and user:get_player_name() or ""
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end
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-- Returns a logging function. For empty names, does not log.
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local function make_log(name)
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return name ~= "" and minetest.log or function() end
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end
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local function check_attached_node(p, n, group_rating)
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local def = core.registered_nodes[n.name]
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local d = vector.zero()
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if group_rating == 3 then
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-- always attach to floor
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d.y = -1
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elseif group_rating == 4 then
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-- always attach to ceiling
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d.y = 1
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elseif group_rating == 2 then
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-- attach to facedir or 4dir direction
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if (def.paramtype2 == "facedir" or
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def.paramtype2 == "colorfacedir") then
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-- Attach to whatever facedir is "mounted to".
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-- For facedir, this is where tile no. 5 point at.
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-- The fallback vector here is in case 'facedir to dir' is nil due
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-- to voxelmanip placing a wallmounted node without resetting a
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-- pre-existing param2 value that is out-of-range for facedir.
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-- The fallback vector corresponds to param2 = 0.
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d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1)
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elseif (def.paramtype2 == "4dir" or
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def.paramtype2 == "color4dir") then
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-- Similar to facedir handling
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d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1)
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end
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elseif def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted" then
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-- Attach to whatever this node is "mounted to".
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-- This where tile no. 2 points at.
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-- The fallback vector here is used for the same reason as
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-- for facedir nodes.
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d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
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else
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d.y = -1
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end
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local p2 = vector.add(p, d)
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local nn = core.get_node(p2).name
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local def2 = core.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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return function(itemstack, placer, pointed_thing, param2)
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-------------------
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-- MINETEST CODE --
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-------------------
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack
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end
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local under = pointed_thing.under
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local oldnode_under = minetest.get_node_or_nil(under)
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local above = pointed_thing.above
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local oldnode_above = minetest.get_node_or_nil(above)
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local playername = user_name(placer)
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local log = make_log(playername)
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if not oldnode_under or not oldnode_above then
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log("info", playername .. " tried to place"
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.. " node in unloaded position " .. minetest.pos_to_string(above))
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return itemstack
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end
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local olddef_under = minetest.registered_nodes[oldnode_under.name]
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olddef_under = olddef_under or minetest.nodedef_default
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local olddef_above = minetest.registered_nodes[oldnode_above.name]
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olddef_above = olddef_above or minetest.nodedef_default
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if not olddef_above.buildable_to and not olddef_under.buildable_to then
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log("info", playername .. " tried to place"
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.. " node in invalid position " .. minetest.pos_to_string(above)
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.. ", replacing " .. oldnode_above.name)
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return itemstack
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end
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---------------------
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-- CUSTOMIZED CODE --
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---------------------
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-- Place above pointed node
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local place_to = vector.copy(above)
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-- If node under is buildable_to, check for callback result and place into it instead
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if olddef_under.buildable_to and not func(oldnode_under.name) then
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log("info", "node under is buildable to")
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place_to = vector.copy(under)
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end
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-------------------
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-- MINETEST CODE --
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-------------------
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if minetest.is_protected(place_to, playername) then
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log("action", playername
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.. " tried to place " .. def.name
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.. " at protected position "
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.. minetest.pos_to_string(place_to))
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minetest.record_protection_violation(place_to, playername)
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return itemstack
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end
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local oldnode = minetest.get_node(place_to)
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local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.place_param2 ~= nil then
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newnode.param2 = def.place_param2
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elseif (def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted") and not param2 then
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local dir = vector.subtract(under, above)
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newnode.param2 = minetest.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif (def.paramtype2 == "facedir" or
|
||||
def.paramtype2 == "colorfacedir" or
|
||||
def.paramtype2 == "4dir" or
|
||||
def.paramtype2 == "color4dir") and not param2 then
|
||||
local placer_pos = placer and placer:get_pos()
|
||||
if placer_pos then
|
||||
local dir = vector.subtract(above, placer_pos)
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
log("info", "facedir: " .. newnode.param2)
|
||||
end
|
||||
end
|
||||
|
||||
local metatable = itemstack:get_meta():to_table().fields
|
||||
|
||||
-- Transfer color information
|
||||
if metatable.palette_index and not def.place_param2 then
|
||||
local color_divisor = nil
|
||||
if def.paramtype2 == "color" then
|
||||
color_divisor = 1
|
||||
elseif def.paramtype2 == "colorwallmounted" then
|
||||
color_divisor = 8
|
||||
elseif def.paramtype2 == "colorfacedir" then
|
||||
color_divisor = 32
|
||||
elseif def.paramtype2 == "color4dir" then
|
||||
color_divisor = 4
|
||||
elseif def.paramtype2 == "colordegrotate" then
|
||||
color_divisor = 32
|
||||
end
|
||||
if color_divisor then
|
||||
local color = math.floor(metatable.palette_index / color_divisor)
|
||||
local other = newnode.param2 % color_divisor
|
||||
newnode.param2 = color * color_divisor + other
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if the node is attached and if it can be placed there
|
||||
local an = minetest.get_item_group(def.name, "attached_node")
|
||||
if an ~= 0 and
|
||||
not check_attached_node(place_to, newnode, an) then
|
||||
log("action", "attached node " .. def.name ..
|
||||
" cannot be placed at " .. minetest.pos_to_string(place_to))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
log("action", playername .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
|
||||
-- Add node and update
|
||||
minetest.add_node(place_to, newnode)
|
||||
|
||||
-- Play sound if it was done by a player
|
||||
if playername ~= "" and def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {
|
||||
pos = place_to,
|
||||
exclude_player = playername,
|
||||
}, true)
|
||||
end
|
||||
|
||||
local take_item = true
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
-- Deepcopy place_to and pointed_thing because callback can modify it
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if def.after_place_node(place_to_copy, placer, itemstack,
|
||||
pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
||||
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
if take_item then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
--[[Check for a protection violation in a given area.
|
||||
--
|
||||
-- Applies is_protected() to a 3D lattice of points in the defined volume. The points are spaced
|
||||
|
|
|
@ -262,6 +262,8 @@ for i = 0, 14 do --minetest.LIGHT_MAX
|
|||
walkable = false,
|
||||
light_source = i,
|
||||
drop = "",
|
||||
buildable_to = true,
|
||||
node_placement_prediction = "",
|
||||
inventory_image = "mcl_core_light_" .. i .. ".png",
|
||||
wield_image = "mcl_core_light_" .. i .. ".png",
|
||||
sunlight_propagates = true,
|
||||
|
@ -272,6 +274,9 @@ for i = 0, 14 do --minetest.LIGHT_MAX
|
|||
itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
|
||||
return itemstack
|
||||
end,
|
||||
on_place = mcl_util.bypass_buildable_to(function(node_name)
|
||||
return string.match(node_name, "^mcl_core:light_(%d+)$")
|
||||
end),
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer == nil then
|
||||
return
|
||||
|
|
Loading…
Reference in New Issue