Fixed abnormal skull rotation
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48cb97a879
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@ -410,7 +410,6 @@ function mcl_mobs.register_arrow(name, def)
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switch = 0,
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_lifetime = def._lifetime or 7,
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owner_id = def.owner_id,
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rotate = def.rotate,
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_vl_projectile = {
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behaviors = behaviors,
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ignore_gravity = true,
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@ -457,13 +457,12 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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textures = {
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"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
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"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
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"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
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"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
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"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
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"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
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"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
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"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
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},
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velocity = 7,
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rotate = 90,
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_lifetime = 15,
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on_punch = function(self) end,
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allow_punching = function(self, _, _, object)
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@ -514,13 +513,12 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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textures = {
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
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},
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velocity = 4,
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rotate = 90,
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_lifetime = 25,
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on_punch = function(self) end,
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allow_punching = function(self, _, _, object)
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