Changed Achievements to Advancements in player visible text.
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@ -217,7 +217,7 @@ function awards.unlock(name, award)
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-- Get award
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minetest.log("action", name.." has gotten award "..award)
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minetest.chat_send_all(S("@1 has made the achievement @2", name, minetest.colorize(mcl_colors.GREEN, "[" .. (awdef.title or award) .. "]")))
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minetest.chat_send_all(S("@1 has made the advancement @2", name, minetest.colorize(mcl_colors.GREEN, "[" .. (awdef.title or award) .. "]")))
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data.unlocked[award] = award
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awards.save()
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@ -257,9 +257,9 @@ function awards.unlock(name, award)
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local custom_announce = awdef.custom_announce
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if not custom_announce then
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if awdef.secret then
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custom_announce = S("Secret achievement gotten:")
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custom_announce = S("Secret Advancement Made:")
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else
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custom_announce = S("Achievement gotten:")
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custom_announce = S("Advancement Made:")
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end
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end
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@ -283,9 +283,9 @@ function awards.unlock(name, award)
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elseif awards.show_mode == "chat" then
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local chat_announce
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if awdef.secret == true then
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chat_announce = S("Secret achievement gotten: @1")
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chat_announce = S("Secret Advancement Made: @1")
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else
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chat_announce = S("Achievement gotten: @1")
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chat_announce = S("Advancement Made: @1")
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end
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-- use the chat console to send it
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minetest.chat_send_player(name, string.format(chat_announce, title))
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@ -306,9 +306,9 @@ function awards.unlock(name, award)
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})
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local hud_announce
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if awdef.secret == true then
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hud_announce = S("Secret achievement gotten!")
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hud_announce = S("Secret Advancement Made!")
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else
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hud_announce = S("Achievement gotten!")
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hud_announce = S("Advancement Made!")
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end
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local two = player:hud_add({
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hud_elem_type = "text",
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@ -389,10 +389,10 @@ function awards.getFormspec(name, to, sid)
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local def = awards.def[item.name]
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if def and def.secret and not item.got then
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formspec = formspec .. "label[1,2.75;"..minetest.formspec_escape(S("(Secret achievement)")).."]"..
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formspec = formspec .. "label[1,2.75;"..minetest.formspec_escape(S("(Secret Advancement)")).."]"..
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"image[1,0;3,3;awards_unknown.png]"
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if def and def.description then
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formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(S("Get this achievement to find out what it is."))..";]"
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formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(S("Make this advancement to find out what it is."))..";]"
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end
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else
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local title = item.name
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@ -450,7 +450,7 @@ function awards.getFormspec(name, to, sid)
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first = false
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if def.secret and not award.got then
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formspec = formspec .. "#707070" .. minetest.formspec_escape(S("(Secret Award)"))
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formspec = formspec .. "#707070" .. minetest.formspec_escape(S("(Secret Advancement)"))
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else
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local title = award.name
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if def and def.title then
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@ -18,7 +18,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_chatcommand("awards", {
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params = S("[c|clear|disable|enable]"),
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description = S("Show, clear, disable or enable your achievements"),
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description = S("Show, clear, disable or enable your advancements."),
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func = function(name, param)
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if param == "clear" then
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if awards.player(name).disabled ~= nil then
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@ -30,10 +30,10 @@ minetest.register_chatcommand("awards", {
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end
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elseif param == "disable" then
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awards.disable(name)
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minetest.chat_send_player(name, S("You have disabled your achievements."))
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minetest.chat_send_player(name, S("You have disabled your advancements."))
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elseif param == "enable" then
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awards.enable(name)
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minetest.chat_send_player(name, S("You have enabled your achievements."))
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minetest.chat_send_player(name, S("You have enabled your advancements."))
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elseif param == "c" then
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if awards.player(name).disabled ~= nil then
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minetest.chat_send_player(name, S("Awards are disabled, enable them first by using /awards enable!"))
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@ -50,16 +50,16 @@ minetest.register_chatcommand("awards", {
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end
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})
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minetest.register_privilege("achievements", {
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description = S("Can give achievements to any player"),
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minetest.register_privilege("advancements", {
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description = S("Can give advancements to any player"),
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give_to_singleplayer = false,
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give_to_admin = false,
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})
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minetest.register_chatcommand("achievement", {
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params = S("(grant <player> (<achievement> | all)) | list"),
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privs = { achievements = true },
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description = S("Give achievement to player or list all achievements"),
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minetest.register_chatcommand("advancement", {
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params = S("(grant <player> (<advancement> | all)) | list"),
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privs = { advancements = true },
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description = S("Give advancement to player or list all advancements"),
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func = function(name, param)
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if param == "list" then
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local list = {}
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@ -92,7 +92,7 @@ minetest.register_chatcommand("achievement", {
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awards.unlock(playername, achievement)
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return true, S("Done.")
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else
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return false, S("Achievement “@1” does not exist.", achievement)
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return false, S("Advancement “@1” does not exist.", achievement)
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end
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end
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})
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@ -11,9 +11,9 @@
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(Secret Award)=
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<achievement ID>=
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<name>=
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Achievement gotten!=
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Achievement gotten:=
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Achievement gotten: @1=
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Advancement Made!=
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Advancement Made:=
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Advancement: @1=
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Achievement not found.=
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All your awards and statistics have been cleared. You can now start again.=
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Awards=
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@ -27,16 +27,16 @@ Join the game.=
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List awards in chat (deprecated)=
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Place a block: @1=
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Place blocks: @1×@2=
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Secret achievement gotten!=
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Secret achievement gotten:=
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Secret achievement gotten: @1=
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Secret Advancement Made!=
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Secret Advancement Made:=
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Secret Advancement Made: @1=
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Show details of an achievement=
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Show, clear, disable or enable your achievements=
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Get this achievement to find out what it is.=
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Show, clear, disable or enable your advancements.=
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Make this advancement to find out what it is.=
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Write @1 chat messages.=
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Write something in chat.=
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You have disabled your achievements.=
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You have enabled your achievements.=
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You have disabled your advancements.=
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You have enabled your advancements.=
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You have not gotten any awards.=
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You've disabled awards. Type /awards enable to reenable.=
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[c|clear|disable|enable]=
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@ -49,16 +49,16 @@ Place @1 block(s).=
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Dig @1 block(s).=
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Eat @1 item(s).=
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Craft @1 item(s).=
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Can give achievements to any player=
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(grant <player> (<achievement> | all)) | list=
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Give achievement to player or list all achievements=
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Can give advancements to any player=
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(grant <player> (<advancement> | all)) | list=
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Give advancement to player or list all advancements=
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@1 (@2)=
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Invalid syntax.=
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Invalid action.=
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Player is not online.=
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Done.=
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Achievement “@1” does not exist.=
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@1 has made the achievement @2=
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Advancement “@1” does not exist.=
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@1 has made the advancement @2=
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Mine a block: @1=
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Mine blocks: @1×@2=
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Awards are disabled, enable them first by using /awards enable!=
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@ -392,7 +392,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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-- Achievements button
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"image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" ..
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--"style_type[image_button;border=;bgimg=;bgimg_pressed=]" ..
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"tooltip[__mcl_achievements;"..F(S("Achievements")) .. "]" ..
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"tooltip[__mcl_achievements;"..F(S("Advancements")) .. "]" ..
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-- Switch stack size button
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"image_button[9,4;1,1;default_apple.png;__switch_stack;]" ..
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@ -119,7 +119,7 @@ local function set_inventory(player, armor_change_only)
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form = form ..
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-- Achievements button
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"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" ..
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"tooltip[__mcl_achievements;" .. F(S("Achievements")) .. "]" ..
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"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]" ..
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-- For shortcuts
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"listring[current_player;main]" ..
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@ -2,7 +2,7 @@
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Recipe book=
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Help=
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Select player skin=
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Achievements=
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Advancements=
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Building Blocks=
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Decoration Blocks=
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Redstone=
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