Add changes to campfires from feedback
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@ -1,7 +1,15 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_campfires = {}
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mcl_campfires = {}
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local COOK_TIME = 30 -- Time it takes to cook food on a campfire.
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local food_entity = {nil, nil, nil, nil}
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local food_entity = {nil, nil, nil, nil}
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local campfire_spots = {
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vector.new(-0.25, -0.04, -0.25),
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vector.new( 0.25, -0.04, -0.25),
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vector.new( 0.25, -0.04, 0.25),
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vector.new(-0.25, -0.04, 0.25),
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}
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local drop_inventory = mcl_util.drop_items_from_meta_container("main")
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local drop_inventory = mcl_util.drop_items_from_meta_container("main")
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@ -55,12 +63,6 @@ end
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-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
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-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
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function mcl_campfires.take_item(pos, node, player, itemstack)
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function mcl_campfires.take_item(pos, node, player, itemstack)
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local campfire_spots = {
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vector.new(-0.25, -0.04, -0.25),
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vector.new( 0.25, -0.04, -0.25),
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vector.new( 0.25, -0.04, 0.25),
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vector.new(-0.25, -0.04, 0.25),
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}
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local food_entity = {nil,nil,nil,nil}
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local food_entity = {nil,nil,nil,nil}
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local is_creative = minetest.is_creative_enabled(player:get_player_name())
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local is_creative = minetest.is_creative_enabled(player:get_player_name())
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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@ -76,7 +78,7 @@ function mcl_campfires.take_item(pos, node, player, itemstack)
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if not spot or spot == (ItemStack("") or ItemStack("nil")) then -- Check if the spot is empty or not
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if not spot or spot == (ItemStack("") or ItemStack("nil")) then -- Check if the spot is empty or not
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if not is_creative then itemstack:take_item(1) end -- Take the item if in creative
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if not is_creative then itemstack:take_item(1) end -- Take the item if in creative
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campfire_inv:set_stack("main", space, stack) -- Set the inventory itemstack at the empty spot
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campfire_inv:set_stack("main", space, stack) -- Set the inventory itemstack at the empty spot
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campfire_meta:set_int("cooktime_"..tostring(space), 30) -- Set the cook time meta
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campfire_meta:set_int("cooktime_"..tostring(space), COOK_TIME) -- Set the cook time meta
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food_entity[space] = minetest.add_entity(pos + campfire_spots[space], "mcl_campfires:food_entity") -- Spawn food item on the campfire
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food_entity[space] = minetest.add_entity(pos + campfire_spots[space], "mcl_campfires:food_entity") -- Spawn food item on the campfire
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local food_luaentity = food_entity[space]:get_luaentity()
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local food_luaentity = food_entity[space]:get_luaentity()
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food_luaentity.wield_item = campfire_inv:get_stack("main", space):get_name() -- Set the wielditem of the food item to the food on the campfire
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food_luaentity.wield_item = campfire_inv:get_stack("main", space):get_name() -- Set the wielditem of the food item to the food on the campfire
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@ -125,7 +127,7 @@ function mcl_campfires.cook_item(pos, elapsed)
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end
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end
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if item ~= (ItemStack("") or ItemStack("nil")) then
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if item ~= (ItemStack("") or ItemStack("nil")) then
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-- Item hasn't been cooked completely, continue cook timer countdown.
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-- Item hasn't been cooked completely, continue cook timer countdown.
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if time_r and time_r ~= 0 and time_r > 0 then
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if time_r > 0 then
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meta:set_int("cooktime_"..tostring(i), time_r - 1)
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meta:set_int("cooktime_"..tostring(i), time_r - 1)
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-- Item cook timer is up, finish cooking process and drop cooked item.
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-- Item cook timer is up, finish cooking process and drop cooked item.
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elseif time_r <= 0 then
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elseif time_r <= 0 then
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@ -136,7 +138,6 @@ function mcl_campfires.cook_item(pos, elapsed)
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meta:set_string("food_x_"..tostring(i), nil)
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meta:set_string("food_x_"..tostring(i), nil)
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meta:set_string("food_y_"..tostring(i), nil)
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meta:set_string("food_y_"..tostring(i), nil)
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meta:set_string("food_z_"..tostring(i), nil)
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meta:set_string("food_z_"..tostring(i), nil)
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end
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minetest.add_item(pos, cooked.item) -- Drop Cooked Item
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minetest.add_item(pos, cooked.item) -- Drop Cooked Item
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-- Throw some Experience Points because why not?
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-- Throw some Experience Points because why not?
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-- Food is cooked, xp is deserved for using this unique cooking method. Take that Minecraft ;)
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-- Food is cooked, xp is deserved for using this unique cooking method. Take that Minecraft ;)
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@ -147,6 +148,9 @@ function mcl_campfires.cook_item(pos, elapsed)
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end
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end
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end
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end
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end
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end
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else
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continue = continue + 1
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end
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end
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end
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-- Not all slots are empty, continue timer.
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-- Not all slots are empty, continue timer.
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if continue ~= 4 then
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if continue ~= 4 then
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@ -228,6 +232,10 @@ function mcl_campfires.register_campfire(name, def)
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inv:set_size("main", 4)
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inv:set_size("main", 4)
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end,
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end,
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on_rightclick = function (pos, node, player, itemstack, pointed_thing)
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on_rightclick = function (pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if not inv then inv:set_size("main", 4) end
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if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then
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if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then
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local protected = mcl_util.check_position_protection(pos, player)
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local protected = mcl_util.check_position_protection(pos, player)
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if not protected then
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if not protected then
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