Make structure generation more deterministic
Pseudorandom now depends on position hash, not on blockseed + structure table order. This should make structure generation more deterministic.
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@ -4,6 +4,8 @@ local registered_generators = {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library
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--
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-- Aliases for map generator outputs
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--
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@ -428,21 +430,20 @@ end
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-- This should be moved to mcl_structures eventually if the dependencies can be sorted out.
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mcl_mapgen_core.register_generator("structures", nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local has = false
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local poshash = minetest.hash_node_position(minp)
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for _,struct in pairs(mcl_structures.registered_structures) do
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local pr = PseudoRandom(blockseed + 42)
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if struct.deco_id then
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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if struct.chunk_probability == nil or (not has and pr:next(1,struct.chunk_probability) == 1 ) then
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local pr = PcgRandom(minetest.hash_node_position(pos) + blockseed + RANDOM_SEED_OFFSET)
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if struct.chunk_probability == nil or pr:next(1, struct.chunk_probability) == 1 then
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mcl_structures.place_structure(vector.offset(pos,0,1,0),struct,pr,blockseed)
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has=true
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if struct.chunk_probability then break end -- one (attempt) per chunk only
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end
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end
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elseif struct.static_pos then
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for _,p in pairs(struct.static_pos) do
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if vector.in_area(p,minp,maxp) then
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mcl_structures.place_structure(p,struct,pr,blockseed)
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local pr = PcgRandom(blockseed + RANDOM_SEED_OFFSET)
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for _, pos in pairs(struct.static_pos) do
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if vector.in_area(pos, minp, maxp) then
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mcl_structures.place_structure(pos, struct, pr, blockseed)
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end
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end
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end
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