Remove debug dump, move maximum time to live to vl_projectile
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05c043dcf3
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@ -157,10 +157,6 @@ function mesecon.register_button(basename, description, texture, recipeitem, sou
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-- Push the button! Push, push, push the button!
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if node_def.groups.button_push_by_arrow == 1 then
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minetest.log("hit"..dump({
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pos = pos,
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node = node,
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}))
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mesecon.push_button(pos, node)
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end
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end
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@ -7,12 +7,6 @@ local enable_pvp = minetest.settings:get_bool("enable_pvp")
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local math = math
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local vector = vector
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-- Time in seconds after which a stuck arrow is deleted
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local ARROW_TIMEOUT = 60
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-- Time after which stuck arrow is rechecked for being stuck
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local STUCK_RECHECK_TIME = 5
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local YAW_OFFSET = -math.pi/2
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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@ -70,6 +64,7 @@ local arrow_entity = {
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survive_collision = true,
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sticks_in_players = true,
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damages_players = true,
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maximum_time = 60,
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damage_groups = function(self)
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return { fleshy = self._damage }
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end,
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@ -87,14 +82,6 @@ local arrow_entity = {
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local pos = self.object:get_pos()
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self._allow_punch = self._allow_punch or not self._owner or not self._startpos or pos and vector.distance(self._startpos, pos) > 1.5
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-- Give the arrows a maximum flight time
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self._time_in_air = (self._time_in_air or 0) + dtime
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if self._time_in_air > ARROW_TIMEOUT then
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self._removed = true
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self.object:remove()
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return true
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end
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if self._deflection_cooloff > 0 then
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self._deflection_cooloff = self._deflection_cooloff - dtime
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end
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@ -165,7 +152,7 @@ local arrow_entity = {
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-- Otherwise, punching has no effect.
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on_punch = function(self)
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if self._stuck then
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self._stuckrechecktimer = STUCK_RECHECK_TIME
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self._stuckrechecktimer = 5
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end
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end,
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get_staticdata = function(self)
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@ -176,14 +163,6 @@ local arrow_entity = {
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out[field] = self["_"..field]
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end
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if self._stuck then
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-- If _stucktimer is missing for some reason, assume the maximum
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if not self._stucktimer then
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self._stucktimer = ARROW_TIMEOUT
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end
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out.stuckstarttime = minetest.get_gametime() - self._stucktimer
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end
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if self._owner then
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out._owner = self._owner:get_player_name()
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end
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@ -204,15 +183,6 @@ local arrow_entity = {
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self["_"..field] = data[field]
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end
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if data.stuckstarttime then
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-- First, check if the stuck arrow is aleady past its life timer.
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-- If yes, delete it.
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self._stucktimer = minetest.get_gametime() - data.stuckstarttime
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end
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-- Perform a stuck recheck on the next step.
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self._stuckrechecktimer = STUCK_RECHECK_TIME
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local vl_projectile_data = {}
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if data._owner then
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vl_projectile_data.owner = minetest.get_player_by_name(data._owner)
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@ -23,6 +23,7 @@ Arguments:
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* If `type` is "entity" then the additional parameter `objet` will be provided.
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* `behaviors`: a list of behavior callbacks that define the projectile's behavior. This mod provides the following
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behaviors: `vl_projectiles.collides_with_solids`, `vl_projectiles.collides_with_entities` and `vl_projectiles.raycast_collides_with_entities`
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* `maximum_time`: number of seconds until projectiles are removed.
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* `sounds`: sounds for this projectile. All fields take a table with three parameters corresponding to the
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three parameters for `minetest.play_sound()`. Supported sounds are:
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* `on_collision`: played when no other more specific sound is defined. May be a function of type `function(projectile, entity_def, projectile_def, type, ...)`
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@ -78,8 +78,14 @@ function mod.update_projectile(self, dtime)
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local entity_def = minetest.registered_entities[entity_name] or {}
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local entity_vl_projectile = entity_def._vl_projectile or {}
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-- Update entity timer
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-- Update entity timer and remove expired projectiles
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self.timer = (self.timer or 0) + dtime
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local maximum_flight_time = entity_vl_projectile.maximum_time
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if self.timer > maximum_flight_time then
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self.removed = true
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self.object:remove()
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return
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end
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-- Run behaviors
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local behaviors = entity_vl_projectile.behaviors or {}
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@ -259,7 +265,7 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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local pos = self.object:get_pos()
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if not pos then return true end
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self._stucktimer = self._stucktimer + dtime
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self._stucktimer = (self._stucktimer or 0) + dtime
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if self._stucktimer > STUCK_TIMEOUT then
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mcl_burning.extinguish(self.object)
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self._removed = true
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@ -269,7 +275,7 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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-- Drop arrow as item when it is no longer stuck
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-- TODO: revist after observer rework
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self._stuckrechecktimer = self._stuckrechecktimer + dtime
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self._stuckrechecktimer = (self._stuckrechecktimer or 0) + dtime
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if self._stuckrechecktimer > 1 then
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self._stuckrechecktimer = 0
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if self._stuckin then
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