Force same dye color on banner crafting
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b46ac0658e
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@ -195,16 +195,25 @@ minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craf
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return
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end
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local original
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local banner
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local dye
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local index
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for i = 1, player:get_inventory():get_size("craft") do
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if minetest.get_item_group(old_craft_grid[i]:get_name(), "banner") == 1 then
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original = old_craft_grid[i]
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local itemname = old_craft_grid[i]:get_name()
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if minetest.get_item_group(itemname, "banner") == 1 then
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banner = old_craft_grid[i]
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index = i
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-- Check if all dyes are equal
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elseif minetest.get_item_group(itemname, "dye") == 1 then
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if dye == nil then
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dye = itemname
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elseif itemname ~= dye then
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return ItemStack("")
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end
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end
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if not original then
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return
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end
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if not banner then
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return ItemStack("")
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end
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local imeta = itemstack:get_meta()
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@ -219,20 +228,27 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return
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end
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local original
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local banner, dye
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local index
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for i = 1, player:get_inventory():get_size("craft") do
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local itemname = old_craft_grid[i]:get_name()
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if minetest.get_item_group(itemname, "banner") == 1 then
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original = old_craft_grid[i]
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banner = old_craft_grid[i]
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index = i
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-- Check if all dyes are equal
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elseif minetest.get_item_group(itemname, "dye") == 1 then
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if dye == nil then
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dye = itemname
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elseif itemname ~= dye then
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return ItemStack("")
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end
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end
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if not original then
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return
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end
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if not banner then
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return ItemStack("")
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end
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local ometa = original:get_meta()
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local ometa = banner:get_meta()
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local layers_raw = ometa:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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if type(layers) ~= "table" then
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