Add in fly logic gate
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@ -323,6 +323,9 @@ mobs.mob_step = function(self, dtime)
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if self.swim then
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swim_state_switch(self, dtime)
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swim_state_execution(self, dtime)
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--flying
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elseif self.fly then
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print("I probably should be flying >:(")
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--regular mobs that walk around
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else
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land_state_switch(self, dtime)
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