Add some growth for unloaded farming plants
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@ -1,22 +1,74 @@
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local plant_lists = {}
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local plant_nodename_to_id_list = {}
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local function get_intervals_counter(pos, interval, chance)
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local meta = minetest.get_meta(pos)
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local time_speed = tonumber(minetest.settings:get('time_speed') or 72)
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local current_game_time
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if time_speed == nil then
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return 1
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end
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if (time_speed < 0.1) then
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return 1
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end
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local time_multiplier = 86400 / time_speed
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current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
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local approx_interval = math.max(interval, 1) * math.max(chance, 1)
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local last_game_time = meta:get_string("last_gametime")
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if last_game_time then
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last_game_time = tonumber(last_game_time)
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end
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if not last_game_time or last_game_time < 1 then
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last_game_time = current_game_time - approx_interval / 10
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elseif last_game_time == current_game_time then
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current_game_time = current_game_time + approx_interval
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end
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local elapsed_game_time = .0 + current_game_time - last_game_time
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meta:set_string("last_gametime", tostring(current_game_time))
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return elapsed_game_time / approx_interval
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end
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local function get_avg_light_level(pos)
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local node_light = tonumber(minetest.get_node_light(pos) or 0)
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local meta = minetest.get_meta(pos)
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local counter = meta:get_int("avg_light_count")
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local summary = meta:get_int("avg_light_summary")
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if counter > 99 then
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counter = 51
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summary = math.ceil((summary + 0.0) / 2.0)
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else
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counter = counter + 1
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end
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summary = summary + node_light
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meta:set_int("avg_light_count", counter)
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meta:set_int("avg_light_summary", summary)
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return math.ceil((summary + 0.0) / counter)
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end
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function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
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plant_lists[identifier] = {}
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plant_lists[identifier].full_grown = full_grown
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plant_lists[identifier].names = names
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plant_lists[identifier].interval = interval
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plant_lists[identifier].chance = chance
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minetest.register_abm({
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label = string.format("Farming plant growth (%s)", identifier),
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nodenames = names,
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interval = interval,
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chance = chance,
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action = function(pos, node)
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet" and math.random(0, 9) > 0 then
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return
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else
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mcl_farming:grow_plant(identifier, pos, node)
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end
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local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet"
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mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
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end,
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})
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for _, nodename in pairs(names) do
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plant_nodename_to_id_list[nodename] = identifier
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end
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end
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-- Attempts to advance a plant at pos by one or more growth stages (if possible)
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@ -28,15 +80,34 @@ end
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-- Returns true if plant has been grown by 1 or more stages.
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-- Returns false if nothing changed.
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function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light)
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if not minetest.get_node_light(pos) and not ignore_light then
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function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low_speed)
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local average_light_level = get_avg_light_level(pos)
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local plant_info = plant_lists[identifier]
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local intervals_counter = get_intervals_counter(pos, plant_info.interval, plant_info.chance)
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local low_speed = low_speed or false
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if low_speed then
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if intervals_counter < 1.01 and math.random(0, 9) > 0 then
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return
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else
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intervals_counter = intervals_counter / 10
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end
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end
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if not minetest.get_node_light(pos) and not ignore_light and intervals_counter < 1.5 then
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return false
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end
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if minetest.get_node_light(pos) < 10 and not ignore_light then
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if minetest.get_node_light(pos) < 10 and not ignore_light and intervals_counter < 1.5 then
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return false
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end
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local plant_info = plant_lists[identifier]
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if intervals_counter >= 1.5 then
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if average_light_level < 0.1 then
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return false
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end
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if average_light_level < 10 then
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intervals_counter = intervals_counter * average_light_level / 10
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end
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end
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local step = nil
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for i, name in ipairs(plant_info.names) do
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@ -51,6 +122,7 @@ function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light)
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if not stages then
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stages = 1
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end
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stages = stages + math.ceil(intervals_counter)
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local new_node = {name = plant_info.names[step+stages]}
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if new_node.name == nil then
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new_node.name = plant_info.full_grown
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@ -86,6 +158,7 @@ function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
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minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, {pos = pos}, true)
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minetest.add_node(pos, {name=plantname, param2 = minetest.registered_nodes[plantname].place_param2})
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local intervals_counter = get_intervals_counter(pos, 1, 1)
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else
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return
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end
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@ -379,3 +452,18 @@ function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
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local colorstring = string.format("#%02X%02X%02X", color.r, color.g, color.b)
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return colorstring
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end
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minetest.register_lbm({
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label = "Add growth for unloaded farming plants",
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name = "mcl_farming:growth",
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nodenames = {"group:plant"},
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run_at_every_load = true,
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action = function(pos, node)
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local identifier = plant_nodename_to_id_list[node.name]
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if not identifier then
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return
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end
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local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet"
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mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
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end,
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})
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