fix arrows not disapearing after mob hit, and self damaging
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@ -200,7 +200,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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local arrow_dir = vector.rotate(vector.new(0,0,1), self.object:get_rotation())
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local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 6)), true, false)
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for hitpoint in raycast do
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if hitpoint.type == "object" and hitpoint.ref ~= self._shooter then
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if hitpoint.type == "object" then
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local ok = false
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if hitpoint.ref:is_player() then
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ok = true
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@ -299,6 +299,8 @@ function ARROW_ENTITY.on_step(self, dtime)
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minetest.after(150, function()
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self.object:remove()
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end)
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else
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self.object:remove()
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end
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end
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end
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