Make fire charge a normal igniter, too
This commit is contained in:
parent
556370c403
commit
f2bee2286f
|
@ -15,17 +15,16 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
|
|||
end
|
||||
end
|
||||
|
||||
-- Ignite/light fire
|
||||
if pointed_thing.type == "node" then
|
||||
if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
|
||||
tnt.ignite(pointed_thing.under)
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
if nodedef and nodedef._on_ignite then
|
||||
nodedef._on_ignite(user, pointed_thing)
|
||||
else
|
||||
mcl_fire.set_fire(pointed_thing)
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
|
Loading…
Reference in New Issue