Allow bossbars to be grouped
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@ -37,9 +37,23 @@ local last_id = 0
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function mcl_bossbars.add_bar(player, def)
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local name = player:get_player_name()
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local bars = mcl_bossbars.bars[name]
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local bar = {text = def.text}
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bar.color, bar.image = get_color_info(def.color, def.percentage)
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table.insert(mcl_bossbars.bars[name], bar)
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if def.dynamic then
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for _, other in pairs(bars) do
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if not other.id and other.color == bar.color and (other.original_text or other.text) == bar.text and other.image == bar.image then
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if not other.count then
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other.count = 1
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other.original_text = other.text
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end
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other.count = other.count + 1
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other.text = other.original_text .. " x" .. other.count
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return
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end
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end
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end
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table.insert(bars, bar)
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if not def.dynamic then
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bar.raw_color = def.color
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bar.id = last_id + 1
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