Fix shift-clicking and a few luacheck warnings
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parent
c5bc6ff189
commit
f1fa6240bb
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@ -1,4 +1,4 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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@ -6,7 +6,6 @@ local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor
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local string = string
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local table = table
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local math = math
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local sf = string.format
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@ -162,13 +161,13 @@ local function create_entity(pos, node_name, textures, param2, double, sound_pre
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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local initialization_data = minetest.serialize({pos, node_name, textures, dir, double, sound_prefix,
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mesh_prefix, animation_type, "###mcl_chests:chest###"})
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest", initialization_data)
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest", initialization_data)
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if obj and obj:get_pos() then
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return obj:get_luaentity()
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else
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minetest.log("warning", "[mcl_chests] Failed to create entity at " ..
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(entity_pos and minetest.pos_to_string(entity_pos, 1) or "nil"))
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end
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end
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end
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mcl_chests.create_entity = create_entity
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@ -381,7 +380,7 @@ local function limit_put_list(stack, list)
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end
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local function limit_put(stack, top_inv, bottom_inv)
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local leftover = ItemStack(staick)
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local leftover = ItemStack(stack)
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leftover = limit_put_list(leftover, top_inv:get_list("main"))
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leftover = limit_put_list(leftover, bottom_inv:get_list("main"))
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return stack:get_count() - leftover:get_count()
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@ -496,9 +495,17 @@ local function log_inventory_put_double(side) return function(pos, listname, ind
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local top_inv, bottom_inv = get_chest_inventories(pos, side)
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top_inv:set_stack("input", 1, nil)
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double_chest_add_item(top_inv, bottom_inv, "main", stack)
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, side)
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local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
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inv:set_stack("input", 1, nil)
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if side == "left" then
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double_chest_add_item(inv, other_inv, "main", stack)
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else
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double_chest_add_item(other_inv, inv, "main", stack)
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end
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end
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-- END OF LISTRING WORKAROUND
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end end
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@ -1,6 +1,4 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local S = minetest.get_translator(minetest.get_current_modname())
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local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos
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local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
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@ -1,4 +1,4 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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@ -1,6 +1,4 @@
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local string = string
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local table = table
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local math = math
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local sm = string.match
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@ -1,4 +1,4 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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