Update backup_code_api.lua
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@ -2758,45 +2758,7 @@ function do_states(self)
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end
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mobs.death_effect = function(pos, yaw, collisionbox, rotate)
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local min, max
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if collisionbox then
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min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
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max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
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else
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min = { x = -0.5, y = 0, z = -0.5 }
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max = { x = 0.5, y = 0.5, z = 0.5 }
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end
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if rotate then
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min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
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max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
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min, max = vector.sort(min, max)
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min = vector.multiply(min, 0.5)
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max = vector.multiply(max, 0.5)
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end
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minetest_add_particlespawner({
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amount = 50,
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time = 0.001,
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minpos = vector.add(pos, min),
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maxpos = vector.add(pos, max),
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minvel = vector.new(-5,-5,-5),
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maxvel = vector.new(5,5,5),
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minexptime = 1.1,
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maxexptime = 1.5,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
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})
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minetest_sound_play("mcl_mobs_mob_poof", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 8,
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}, true)
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end
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-- above function exported for mount.lua
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function mobs:set_animation(self, anim)
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