[mineclone5] Move sweet berries into farming as a quick fix
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@ -27,3 +27,6 @@ dofile(minetest.get_modpath("mcl_farming").."/potatoes.lua")
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-- ========= BEETROOT =========
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dofile(minetest.get_modpath("mcl_farming").."/beetroot.lua")
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-- ========= SWEET BERRY =========
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dofile(minetest.get_modpath("mcl_farming").."/sweet_berry.lua")
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@ -0,0 +1,56 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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for i=0, 3 do
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local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png"
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local node_name = "mcl_farming:sweet_berry_bush_" .. i
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minetest.register_node(node_name, {
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drawtype = "plantlike",
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tiles = {texture},
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description = S("Sweet Berry Bush (Stage @1)", i),
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "meshoptions",
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place_param2 = 3,
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walkable = false,
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drop = "mcl_farming:sweet_berry",
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
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inventory_image = texture,
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wield_image = texture,
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groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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})
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minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name)
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end
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minetest.register_craftitem("mcl_farming:sweet_berry", {
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description = S("Sweet Berry"),
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inventory_image = "mcl_farming_sweet_berry.png",
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_mcl_saturation = 0.2,
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stack_max = 64,
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groups = { food = 2, eatable = 1 },
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on_secondary_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
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local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_sweet_berry:sweet_berry_bush_0")
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if new then
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return new
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else
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return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing)
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end
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end,
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})
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minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry")
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {offset=0, scale=.45, spread={x=100, y=100, z=100}, seed=354, octaves=3, persist=0.7},
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biomes = {"Taiga","Forest"},
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y_max = mcl_vars.mg_overworld_max,
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y_min = mcl_vars.mg_overworld_min,
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decoration = "mcl_sweet_berry:sweet_berry_bush_2"
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})
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