64 nodes above the Nether are non-deadly void
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@ -16,7 +16,10 @@ function mcl_worlds.is_in_void(pos)
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if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
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if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
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void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
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void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
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elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
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elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
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void_deadly = pos.y < mcl_vars.mg_end_min - deadly_tolerance
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-- The void between End and Nether. Like usual, but here, the void
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-- *above* the Nether also has a small tolerance area, so player
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-- can fly above the Nether without getting hurt instantly.
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void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance)
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elseif pos.y < mcl_vars.mg_nether_min then
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elseif pos.y < mcl_vars.mg_nether_min then
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void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
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void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
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end
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end
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