Create vl_projectile and refactor snowball and partially refactor ender pearl
This commit is contained in:
parent
32b334322b
commit
e9701d519c
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@ -17,21 +17,18 @@ function mcl_throwing.register_throwable_object(name, entity, velocity)
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end
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function mcl_throwing.throw(throw_item, pos, dir, velocity, thrower)
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if velocity == nil then
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velocity = velocities[throw_item]
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end
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if velocity == nil then
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velocity = 22
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end
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velocity = velocity or velocities[throw_item] or 22
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minetest.sound_play("mcl_throwing_throw", {pos=pos, gain=0.4, max_hear_distance=16}, true)
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local itemstring = ItemStack(throw_item):get_name()
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local obj = minetest.add_entity(pos, entity_mapping[itemstring])
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obj:set_velocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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obj:set_acceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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if thrower then
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obj:get_luaentity()._thrower = thrower
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end
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local obj = vl_projectile.create(entity_mapping[itemstring], {
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pos = pos,
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owner = thrower,
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dir = dir,
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velocity = velocity,
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drag = 3,
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})
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obj:get_luaentity()._thrower = thrower
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return obj
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end
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@ -71,6 +68,7 @@ end
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function mcl_throwing.on_activate(self, staticdata, dtime_s)
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local data = minetest.deserialize(staticdata)
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self._staticdata = data
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if data then
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self._lastpos = data._lastpos
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self._thrower = data._thrower
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@ -1,3 +1,3 @@
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name = mcl_throwing
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depends = mcl_colors
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depends = mcl_colors, vl_projectile
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optional_depends = mcl_core, mcl_mobitems, doc, mcl_target
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@ -6,7 +6,28 @@ local vector = vector
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local mod_target = minetest.get_modpath("mcl_target")
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-- The snowball entity
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local snowball_ENTITY={
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local function snowball_particles(pos, vel)
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local vel = vector.normalize(vector.multiply(vel, -1))
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minetest.add_particlespawner({
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amount = 20,
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time = 0.001,
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minpos = pos,
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maxpos = pos,
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minvel = vector.add({x=-2, y=3, z=-2}, vel),
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maxvel = vector.add({x=2, y=5, z=2}, vel),
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 1,
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maxexptime = 3,
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minsize = 0.7,
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maxsize = 0.7,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
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})
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end
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minetest.register_entity("mcl_throwing:snowball_entity", {
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physical = false,
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timer=0,
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textures = {"mcl_throwing_snowball.png"},
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@ -17,9 +38,31 @@ local snowball_ENTITY={
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get_staticdata = mcl_throwing.get_staticdata,
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on_activate = mcl_throwing.on_activate,
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_thrower = nil,
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_lastpos = nil,
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_lastpos={},
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}
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_vl_projectile = {
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behaviors = {
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vl_projectile.collides_with_solids,
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vl_projectile.collides_with_entities,
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},
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on_collide_with_solid = function(self, pos, node)
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if mod_target and node.name == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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snowball_particles(self._last_pos or pos, self.object:get_velocity())
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end,
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on_collide_with_entity = function(self, pos, entity)
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snowball_particles(self._last_pos or pos, self.object:get_velocity())
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end,
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sounds = {
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on_solid_collision = {"mcl_throwing_snowball_impact_hard", { max_hear_distance=16, gain=0.7 }, true},
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on_entity_collision = {"mcl_throwing_snowball_impact_soft", { max_hear_distance=16, gain=0.7 }, true}
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},
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damage_groups = { snowball_vulnerable = 3 },
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},
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on_step = vl_projectile.update_projectile,
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})
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local egg_ENTITY={
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physical = false,
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@ -37,7 +80,7 @@ local egg_ENTITY={
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}
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-- Ender pearl entity
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local pearl_ENTITY={
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minetest.register_entity("mcl_throwing:ender_pearl_entity",{
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physical = false,
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timer=0,
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textures = {"mcl_throwing_ender_pearl.png"},
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@ -50,7 +93,100 @@ local pearl_ENTITY={
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_lastpos={},
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
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}
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_vl_projectile = {
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behaviors = {
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vl_projectile.collides_with_solids,
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},
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collides_with = {
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"mcl_core:vine", "mcl_core:deadbush",
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"group:flower", "group:sapling",
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"group:plant", "group:mushroom",
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},
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on_collide_with_solid = function(self, pos, node)
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if mod_target and node.name == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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if node.name == "ignore" then
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-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
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return
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end
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-- Make sure we have a reference to the player
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local player = self._thrower and minetest.get_player_by_name(self._thrower)
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if not player then return end
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-- Teleport and hurt player
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-- First determine good teleport position
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local dir = {x=0, y=0, z=0}
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local v = self.object:get_velocity()
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if node_def and node_def.walkable then
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local vc = table.copy(v) -- vector for calculating
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-- Node is walkable, we have to find a place somewhere outside of that node
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vc = vector.normalize(vc)
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-- Zero-out the two axes with a lower absolute value than
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-- the axis with the strongest force
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local lv, ld
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lv, ld = math.abs(vc.y), "y"
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if math.abs(vc.x) > lv then
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lv, ld = math.abs(vc.x), "x"
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end
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if math.abs(vc.z) > lv then
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ld = "z" --math.abs(vc.z)
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end
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if ld ~= "x" then vc.x = 0 end
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if ld ~= "y" then vc.y = 0 end
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if ld ~= "z" then vc.z = 0 end
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-- Final tweaks to the teleporting pos, based on direction
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-- Impact from the side
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dir.x = vc.x * -1
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dir.z = vc.z * -1
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-- Special case: top or bottom of node
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if vc.y > 0 then
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-- We need more space when impact is from below
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dir.y = -2.3
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elseif vc.y < 0 then
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-- Standing on top
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dir.y = 0.5
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end
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end
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-- If node was not walkable, no modification to pos is made.
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-- Final teleportation position
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local telepos = vector.add(pos, dir)
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local telenode = minetest.get_node(telepos)
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--[[ It may be possible that telepos is walkable due to the algorithm.
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Especially when the ender pearl is faster horizontally than vertical.
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This applies final fixing, just to be sure we're not in a walkable node ]]
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if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
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if v.y < 0 then
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telepos.y = telepos.y + 0.5
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else
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telepos.y = telepos.y - 2.3
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end
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end
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local oldpos = player:get_pos()
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-- Teleport and hurt player
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player:set_pos(telepos)
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player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
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-- 5% chance to spawn endermite at the player's origin
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local r = math.random(1,20)
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if r == 1 then
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minetest.add_entity(oldpos, "mobs_mc:endermite")
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end
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end
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},
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on_step = vl_projectile.update_projectile,
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})
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local function check_object_hit(self, pos, dmg)
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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@ -75,57 +211,6 @@ local function check_object_hit(self, pos, dmg)
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return false
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end
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local function snowball_particles(pos, vel)
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local vel = vector.normalize(vector.multiply(vel, -1))
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minetest.add_particlespawner({
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amount = 20,
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time = 0.001,
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minpos = pos,
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maxpos = pos,
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minvel = vector.add({x=-2, y=3, z=-2}, vel),
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maxvel = vector.add({x=2, y=5, z=2}, vel),
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 1,
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maxexptime = 3,
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minsize = 0.7,
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maxsize = 0.7,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
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})
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end
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-- Snowball on_step()--> called when snowball is moving.
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local function snowball_on_step(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:get_pos()
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local vel = self.object:get_velocity()
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if (def and def.walkable) or not def then
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minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
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snowball_particles(self._lastpos, vel)
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self.object:remove()
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if mod_target and node.name == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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return
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end
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end
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if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
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minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
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snowball_particles(pos, vel)
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self.object:remove()
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return
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end
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self._lastpos = pos -- Set _lastpos-->Node will be added at last pos outside the node
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end
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-- Movement function of egg
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local function egg_on_step(self, dtime)
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self.timer = self.timer + dtime
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@ -168,113 +253,9 @@ local function egg_on_step(self, dtime)
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self._lastpos = pos -- Set lastpos-->Node will be added at last pos outside the node
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end
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-- Movement function of ender pearl
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local function pearl_on_step(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:get_pos()
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pos.y = math.floor(pos.y)
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local node = minetest.get_node(pos)
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local nn = node.name
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local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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local walkable = (def and def.walkable)
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-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
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-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
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if node.name == "ignore" then
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self.object:remove()
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-- Activate when hitting a solid node or a plant
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elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
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local player = self._thrower and minetest.get_player_by_name(self._thrower)
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if player then
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-- Teleport and hurt player
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-- First determine good teleport position
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local dir = {x=0, y=0, z=0}
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local v = self.object:get_velocity()
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if walkable then
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local vc = table.copy(v) -- vector for calculating
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-- Node is walkable, we have to find a place somewhere outside of that node
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vc = vector.normalize(vc)
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-- Zero-out the two axes with a lower absolute value than
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-- the axis with the strongest force
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local lv, ld
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lv, ld = math.abs(vc.y), "y"
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if math.abs(vc.x) > lv then
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lv, ld = math.abs(vc.x), "x"
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end
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if math.abs(vc.z) > lv then
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ld = "z" --math.abs(vc.z)
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end
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if ld ~= "x" then vc.x = 0 end
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if ld ~= "y" then vc.y = 0 end
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if ld ~= "z" then vc.z = 0 end
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-- Final tweaks to the teleporting pos, based on direction
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-- Impact from the side
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dir.x = vc.x * -1
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dir.z = vc.z * -1
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-- Special case: top or bottom of node
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if vc.y > 0 then
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-- We need more space when impact is from below
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dir.y = -2.3
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elseif vc.y < 0 then
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-- Standing on top
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dir.y = 0.5
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end
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end
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-- If node was not walkable, no modification to pos is made.
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-- Final teleportation position
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local telepos = vector.add(pos, dir)
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local telenode = minetest.get_node(telepos)
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--[[ It may be possible that telepos is walkable due to the algorithm.
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Especially when the ender pearl is faster horizontally than vertical.
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This applies final fixing, just to be sure we're not in a walkable node ]]
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if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
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if v.y < 0 then
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telepos.y = telepos.y + 0.5
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else
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telepos.y = telepos.y - 2.3
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end
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end
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local oldpos = player:get_pos()
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-- Teleport and hurt player
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player:set_pos(telepos)
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player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
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-- 5% chance to spawn endermite at the player's origin
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local r = math.random(1,20)
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if r == 1 then
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minetest.add_entity(oldpos, "mobs_mc:endermite")
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end
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end
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self.object:remove()
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if mod_target and node.name == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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return
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end
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end
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self._lastpos = pos -- Set lastpos-->Node will be added at last pos outside the node
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end
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snowball_ENTITY.on_step = snowball_on_step
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egg_ENTITY.on_step = egg_on_step
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pearl_ENTITY.on_step = pearl_on_step
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minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
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minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
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minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
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local how_to_throw = S("Use the punch key to throw.")
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