Fix water- and mudlogged roots, add w. logging abm
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f003aefe19
commit
e8fc56ab33
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@ -1,5 +1,6 @@
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local S = minetest.get_translator("mcl_mangrove")
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local S = minetest.get_translator("mcl_core")
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local leafdecay_distance = 4
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local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark)
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minetest.register_node("mcl_mangrove:"..subname, {
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@ -309,10 +310,8 @@ minetest.register_node("mcl_mangrove:mangrove_roots", {
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drawtype = "mesh",
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mesh = "node.obj",
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groups = {
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handy = 1, hoey = 1, shearsy = 1, axey = 1, swordy = 1, dig_by_piston = 0,
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leaves = 1, leafdecay = leafdecay_distance, deco_block = 1,
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flammable = 10, fire_encouragement = 30, fire_flammability = 60,
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compostability = 30
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handy = 1, hoey = 1, shearsy = 1, axey = 1, swordy = 1, dig_by_piston = 0,
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leaves = 1, deco_block = 1,flammable = 10, fire_encouragement = 30, fire_flammability = 60, compostability = 30
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},
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drop = "mcl_mangrove:mangrove_roots",
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_mcl_shears_drop = true,
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@ -609,9 +608,7 @@ minetest.register_node("mcl_mangrove:water_logged_roots", {
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drop = "mcl_mangrove:mangrove_roots",
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stack_max = 64,
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groups = {
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handy = 1, hoey = 1, shearsy = 1, swordy = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1,
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leaves = 1, leafdecay = leafdecay_distance, deco_block = 1, not_in_creative_inventory=1, fire_encouragement = 0, fire_flammability = 0,
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},
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handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 },
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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@ -683,6 +680,29 @@ minetest.register_node("mcl_mangrove:hanging_propagule_1", {
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wield_image = "mcl_mangrove_propagule.png",
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})
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local adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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minetest.register_abm({
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label = "Waterlog mangrove roots",
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nodenames = {"mcl_mangrove:mangrove_roots"},
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neighbors = {"mcl_core:water_source"},
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interval = 5,
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chance = 5,
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action = function(pos,value)
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for _,v in pairs(adjacents) do
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if minetest.get_node(vector.add(pos,v)).name == "mcl_core:water_source" then
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minetest.swap_node(pos,{name="mcl_mangrove:water_logged_roots"})
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return
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end
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end
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end
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})
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------------tree_growth_abm------------
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local propagule_nodes = {
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@ -2562,6 +2562,7 @@ local warm_oceans = {
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"Jungle_ocean",
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"Desert_ocean",
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"JungleM_ocean",
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"MangroveSwamp_ocean"
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}
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local corals = {
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"brain",
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@ -3026,6 +3027,7 @@ local function register_decorations()
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})
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minetest.register_decoration({
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name = "mcl_biomes:mangrove_tree_1",
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deco_type = "schematic",
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place_on = {"mcl_mud:mud"},
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sidelen = 80,
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@ -3038,6 +3040,7 @@ local function register_decorations()
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rotation = "random",
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})
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minetest.register_decoration({
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name = "mcl_biomes:mangrove_tree_2",
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deco_type = "schematic",
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place_on = {"mcl_mud:mud"},
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sidelen = 80,
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@ -3050,6 +3053,7 @@ local function register_decorations()
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rotation = "random",
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})
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minetest.register_decoration({
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name = "mcl_biomes:mangrove_tree_3",
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deco_type = "schematic",
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place_on = {"mcl_mud:mud"},
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sidelen = 80,
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@ -3062,6 +3066,43 @@ local function register_decorations()
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_mud:mud"},
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sidelen = 80,
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fill_ratio = 0.045,
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biomes = {"MangroveSwamp","MangroveSwamp_shore"},
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y_min = 0,
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y_max = 0,
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decoration = "mcl_mangrove:water_logged_roots",
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flags = "place_center_x, place_center_z, force_placement",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_mangrove:mangrove_roots"},
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spawn_by = {"mcl_core:water_source"},
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num_spawn_by = 2,
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sidelen = 80,
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fill_ratio = 10,
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biomes = {"MangroveSwamp","MangroveSwamp_shore"},
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y_min = 0,
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y_max = 0,
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decoration = "mcl_mangrove:water_logged_roots",
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flags = "place_center_x, place_center_z, force_placement, all_ceilings",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_mud:mud"},
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sidelen = 80,
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fill_ratio = 0.045,
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biomes = {"MangroveSwamp","MangroveSwamp_shore"},
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place_offset_y = -1,
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decoration = "mcl_mangrove:mangrove_mud_roots",
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flags = "place_center_x, place_center_z, force_placement",
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})
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-- Jungle tree
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-- Huge jungle tree (2 variants)
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@ -4810,14 +4851,38 @@ if mg_name ~= "singlenode" then
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minetest.get_decoration_id("mcl_biomes:warped_tree2"),
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minetest.get_decoration_id("mcl_biomes:warped_tree3")
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}
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local deco_ids_trees = {
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minetest.get_decoration_id("mcl_biomes:mangrove_tree_1"),
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minetest.get_decoration_id("mcl_biomes:mangrove_tree_2"),
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minetest.get_decoration_id("mcl_biomes:mangrove_tree_3"),
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}
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for _,f in pairs(deco_ids_fungus) do
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minetest.set_gen_notify({decoration=true}, { f })
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end
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if deco_id_chorus_plant or deco_id_crimson_tree or deco_id_warped_tree then
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for _,f in pairs(deco_ids_trees) do
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minetest.set_gen_notify({decoration=true}, { f })
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end
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if deco_id_chorus_plant or deco_ids_fungus or deco_ids_trees then
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mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed)
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if minp.y > -26900 then return end
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local gennotify = minetest.get_mapgen_object("gennotify")
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local pr = PseudoRandom(blockseed + 14)
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for _,f in pairs(deco_ids_trees) do
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for _, pos in ipairs(gennotify["decoration#"..f] or {}) do
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local nn=minetest.find_nodes_in_area(vector.offset(pos,-8,-1,-8),vector.offset(pos,8,2,8),{"mcl_mangrove:mangrove_roots"})
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for _,v in pairs(nn) do
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if minetest.get_node(vector.offset(v,0,-1,0)).name == "mcl_core:water_source" then
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v,0,0,0),vector.offset(v,0,-10,0),{"mcl_core:water_source"}),{name="mcl_mangrove:water_logged_roots"})
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end
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if minetest.get_node(vector.offset(v,0,-1,0)).name == "mcl_mud:mud" then
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v,0,0,0),vector.offset(v,0,-10,0),{"mcl_mud:mud"}),{name="mcl_mangrove:mud_roots"})
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end
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if minetest.get_node(vector.offset(v,0,-1,0)).name == "air" then
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v,0,0,0),vector.offset(v,0,-10,0),{"air"}),{name="mcl_mangrove:mangrove_roots"})
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end
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end
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end
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end
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if minp.y > -26900 then return end
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for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
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local x, y, z = pos.x, pos.y, pos.z
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if x < -2 or x > 2 or z < -2 or z > 2 then
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