code restructuring and cleanups

This commit is contained in:
kno10 2024-08-24 19:24:31 +02:00
parent 9411e60b8c
commit e8aeb34b93
14 changed files with 406 additions and 415 deletions

View File

@ -1,5 +1,4 @@
-- Cactus and Sugar Cane
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mcl_core:cactus", {
@ -42,9 +41,8 @@ minetest.register_node("mcl_core:cactus", {
},
-- Only allow to place cactus on sand or cactus
on_place = mcl_util.generate_on_place_plant_function(function(pos, node)
local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
if not node_below then return false end
return (node_below.name == "mcl_core:cactus" or minetest.get_item_group(node_below.name, "sand") == 1)
local node_below = minetest.get_node_or_nil(vector.offset(pos, 0, -1, 0))
return node_below and (node_below.name == "mcl_core:cactus" or minetest.get_item_group(node_below.name, "sand") == 1)
end),
_mcl_blast_resistance = 0.4,
_mcl_hardness = 0.4,
@ -90,7 +88,7 @@ minetest.register_node("mcl_core:reeds", {
node_placement_prediction = "",
drop = "mcl_core:reeds", -- to prevent color inheritation
on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
local soil_pos = {x=place_pos.x, y=place_pos.y-1, z=place_pos.z}
local soil_pos = vector.new(place_pos.x, place_pos.y-1, place_pos.z)
local soil_node = minetest.get_node_or_nil(soil_pos)
if not soil_node then return false end
local snn = soil_node.name -- soil node name
@ -113,16 +111,12 @@ minetest.register_node("mcl_core:reeds", {
-- Legal water position rules are the same as for decoration spawn_by rules.
-- This differs from MC, which does not allow diagonal neighbors
-- and neighbors 1 layer above.
local np1 = {x=soil_pos.x-1, y=soil_pos.y, z=soil_pos.z-1}
local np2 = {x=soil_pos.x+1, y=soil_pos.y+1, z=soil_pos.z+1}
if #minetest.find_nodes_in_area(np1, np2, {"group:water", "group:frosted_ice"}) > 0 then
if #minetest.find_nodes_in_area(vector.offset(soil_pos, -1, 0, -1), vector.offset(soil_pos, 1, 1, 1), {"group:water", "group:frosted_ice"}) > 0 then
-- Water found! Sugar canes are happy! :-)
return true
end
-- No water found! Sugar canes are not amuzed and refuses to be placed. :-(
return false
end),
on_construct = function(pos)
local node = minetest.get_node(pos)
@ -135,4 +129,4 @@ minetest.register_node("mcl_core:reeds", {
end,
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
})

View File

@ -9,11 +9,11 @@ local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
local function generate_warped_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_"..math.random(1,3)..".mts","random",nil,false,"place_center_x,place_center_z")
end
function generate_crimson_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_"..math.random(1,3)..".mts","random",nil,false,"place_center_x,place_center_z")
end
function grow_vines(pos, moreontop ,vine, dir)

View File

@ -29,10 +29,13 @@ local gateway_positions = {
local path_gateway_portal = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_gateway_portal.mts"
local function spawn_gateway_portal(pos, dest_str)
return vl_structures.place_schematic(vector.offset(pos, -1, -2, -1), 0, nil, nil, path_gateway_portal, "0", nil, true, nil, nil, nil,
dest_str and function()
return vl_structures.place_schematic(vector.offset(pos, -1, -2, -1), 0, path_gateway_portal, "0", {
force_placement = true,
prepare = false,
after_place = dest_str and function()
minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str)
end)
end
}, nil)
end
function mcl_portals.spawn_gateway_portal()

View File

@ -75,22 +75,26 @@ local function igloo_callback(cpos,def,pr,p1,p2,size,rotation)
return false
end
local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
local prepare = { tolerance = -1, foundation = false, clear = false }
vl_structures.place_schematic(bpos, -1, nil, nil, path, rotation, nil, true, nil, prepare, pr, function(p1, p2)
-- Generate ladder to basement
local ladder = {name="mcl_core:ladder", param2=minetest.dir_to_wallmounted(tdir)}
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
for y = tpos.y-1, bpos.y+4, -1 do
set_brick(vector.new(tpos.x-1, y, tpos.z ))
set_brick(vector.new(tpos.x+1, y, tpos.z ))
set_brick(vector.new(tpos.x , y, tpos.z-1))
set_brick(vector.new(tpos.x , y, tpos.z+1))
minetest.set_node(vector.new(tpos.x, y, tpos.z), ladder)
vl_structures.place_schematic(bpos, -1, path, rotation, {
force_place = true,
prepare = { tolerance = -1, foundation = false, clear = false },
after_place = function(p1, p2)
-- Generate ladder to basement
local ladder = {name="mcl_core:ladder", param2=minetest.dir_to_wallmounted(tdir)}
-- TODO: use voxelmanip?
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
for y = tpos.y-1, bpos.y+4, -1 do
set_brick(vector.new(tpos.x-1, y, tpos.z ))
set_brick(vector.new(tpos.x+1, y, tpos.z ))
set_brick(vector.new(tpos.x , y, tpos.z-1))
set_brick(vector.new(tpos.x , y, tpos.z+1))
minetest.set_node(vector.new(tpos.x, y, tpos.z), ladder)
end
vl_structures.fill_chests(p1,p2,def.loot,pr)
vl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
spawn_mobs(p1,p2)
end
vl_structures.fill_chests(p1,p2,def.loot,pr)
vl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
spawn_mobs(p1,p2)
end)
}, pr)
end
vl_structures.register_structure("igloo",{

View File

@ -11,6 +11,21 @@ mcl_structures.fill_chests = vl_structures.fill_chests
mcl_structures.spawn_mobs = vl_structures.spawn_mobs
-- TODO: provide more legacy adapters that translate parameters?
mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
vl_structures.place_schematic(pos, yoffset, schematic, rotation, {
replacements = replacements,
force_placement = force_placement,
flags = flags,
after_place = after_placement_callback,
callback_param = callback_param
}, pr)
end
mcl_structures.place_structure = vl_structures.place_structure -- still compatible
mcl_structures.register_structure = function(name, def, nospawn)
-- nospawn: ignored, just pass no place_on!
if not def.solid_ground then def.prepare = def.prepare or {} end
vl_structures.register_structure(name, def)
end
dofile(modpath.."/desert_temple.lua")
dofile(modpath.."/desert_well.lua")
@ -29,20 +44,23 @@ dofile(modpath.."/witch_hut.lua")
dofile(modpath.."/woodland_mansion.lua")
vl_structures.register_structure("boulder",{
-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
filenames = {
-- small boulder 3x as likely
modpath.."/schematics/mcl_structures_boulder_small.mts",
modpath.."/schematics/mcl_structures_boulder_small.mts",
modpath.."/schematics/mcl_structures_boulder_small.mts",
modpath.."/schematics/mcl_structures_boulder.mts",
-- small boulder 3x as likely
},
},true) --is spawned as a normal decoration. this is just for /spawnstruct
})
vl_structures.register_structure("ice_spike_small",{
-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" },
},true) --is spawned as a normal decoration. this is just for /spawnstruct
})
vl_structures.register_structure("ice_spike_large",{
-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" },
},true) --is spawned as a normal decoration. this is just for /spawnstruct
})

View File

@ -1,7 +1,7 @@
mcl_villages = {}
mcl_villages.modpath = minetest.get_modpath(minetest.get_current_modname())
local village_chance = tonumber(minetest.settings:get("mcl_villages_village_probability")) or 1
local village_boost = tonumber(minetest.settings:get("vl_villages_boost")) or 1
dofile(mcl_villages.modpath.."/const.lua")
dofile(mcl_villages.modpath.."/utils.lua")
@ -47,9 +47,9 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name ~= "singlenode" then
mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
if maxp.y < 0 then return end
if village_chance == 0 then return end
if village_boost == 0 then return end
local pr = PcgRandom(blockseed)
if pr:next(0, 100) > village_chance then return end
if pr:next(0,1e9) * 100e-9 >= village_boost then return end
local big_minp = vector.copy(minp) --vector.offset(minp, -16, -16, -16)
local big_maxp = vector.copy(maxp) --vector.offset(maxp, 16, 16, 16)
minetest.emerge_area(big_minp, big_maxp, ecb_village,
@ -63,7 +63,7 @@ if mg_name ~= "singlenode" then
lvm:set_data(data) -- FIXME: ugly hack, better directly manipulate the data array
lvm:set_param2_data(data2)
local pr = PcgRandom(blockseed)
if pr:next(0, 100) > village_chance then return end
if pr:next(0,1e9) * 100e-9 > village_boost then return end
local settlement = mcl_villages.create_site_plan(lvm, minp, maxp, pr)
if not settlement then return false, false end
@ -85,7 +85,7 @@ if mg_name ~= "singlenode" then
mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
if maxp.y < 0 or mcl_villages.village_exists(blockseed) then return end
local pr = PcgRandom(blockseed)
if pr:next(0, 100) > village_chance then return end
if pr:next(0,1e9) * 10ee-9 > village_boost then return end
--local lvm, emin, emax = minetest.get_mapgen_object("voxelmanip") -- did not get the lighting fixed?
local lvm = VoxelManip()
lvm:read_from_map(minp, maxp)

View File

@ -1,11 +1,9 @@
vl_structures.registered_structures = {}
local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
local structure_boost = tonumber(minetest.settings:get("vl_structures_boost")) or 1
local worldseed = minetest.get_mapgen_setting("seed")
local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library
local floor = math.floor
local vector_offset = vector.offset
-- FIXME: switch to vl_structures_logging?
@ -18,27 +16,6 @@ function mcl_structures.is_disabled(structname)
return table.indexof(disabled_structures,structname) ~= -1
end
local mg_name = minetest.get_mapgen_setting("mg_name")
-- see vl_terraforming for documentation
local DEFAULT_PREPARE = { tolerance = 10, foundation = -3, clear = false, clear_bottom = 0, clear_top = 4, padding = 1, corners = 1 }
local DEFAULT_FLAGS = "place_center_x,place_center_z"
local function parse_prepare(prepare)
if prepare == nil or prepare == true then return DEFAULT_PREPARE end
if prepare == false then return {} end
if prepare.foundation == true then
prepare = table.copy(prepare)
prepare.foundation = DEFAULT_PREPARE.foundation
end
return prepare
end
-- check "enabled" tolerances
local function tolerance_enabled(tolerance, mode)
return mode ~= "off" and tolerance and (tolerance == "max" or tolerance == "min" or tolerance >= 0) and true
end
--- Trim a full path name to its last two parts as short name for logging
local function basename(filename)
local fn = string.split(filename, "/")
@ -66,292 +43,32 @@ function vl_structures.load_schematic(filename, name)
return s
end
-- Expected contents of param:
-- pos vector: position (center.x, base.y, center.z) -- flags NOT supported
-- size vector: structure size after rotation (!)
-- yoffset number: relative to base.y, typically <= 0
-- y_min number: minimum y range permitted
-- y_max number: maximum y range permitted
-- schematic string or schematic: as in minetest.place_schematic
-- rotation string: as in minetest.place_schematic
-- replacement table: as in minetest.place_schematic
-- force_placement boolean: as in minetest.place_schematic
-- prepare table: instructions for preparation (usually from definition)
-- tolerance number: tolerable ground unevenness, -1 to disable, default 10
-- foundation boolean or number: level ground underneath structure (true is a minimum depth of -3)
-- clear boolean: clear overhead area
-- clear_min number or string: height from base to start clearing, "top" to start at top
-- clear_max number: height from top to stop primary clearing
-- padding number: additional padding to increase the area, default 1
-- corners number: corner smoothing of foundation and clear, default 1
-- pr PcgRandom: random generator
-- name string: for logging
local function emerge_schematic_vm(vm, param)
local pos, size, yoffset, pr = param.pos, param.size, param.yoffset or 0, param.pr
local prepare, surface_mat = parse_prepare(param.prepare), param.surface_mat
-- Step 1: adjust ground to a more level position
if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode)
if not pos then
minetest.log("warning", "[vl_structures] Not spawning "..tostring(param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
return
end
end
local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5))
local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1)
-- Step 2: prepare ground foundations and clear
if prepare and (prepare.clear or prepare.foundation) then
local prepare_start = os.clock()
-- Get materials from biome:
local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" }
local node_filler = { name = b and b.node_filler or "mcl_core:dirt" }
local node_stone = { name = b and b.node_stone or "mcl_core:stone" }
local node_dust = b and b.node_dust and { name = b.node_dust } or nil
if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end
local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4
local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level
if prepare.clear then
local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top)
if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2))
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
size.x + padding * 2, ymax - yoff, size.z + padding * 2,
corners, node_top, node_dust, pr)
end
if prepare.foundation then
minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name))
local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
size.x + padding * 2, depth, size.z + padding * 2,
corners, node_top, node_filler, node_stone, node_dust, pr)
end
end
-- note: pos is always the center position
minetest.place_schematic_on_vmanip(vm, vector_offset(pos, 0, (param.yoffset or 0), 0), param.schematic, param.rotation, param.replacements, param.force_placement, "place_center_x,place_center_z")
return pos
end
-- Additional parameters:
-- emin vector: emerge area minimum
-- emax vector: emerge area maximum
-- after_placement_callback function: callback after placement, (pmin, pmax, size, rotation, pr, param)
-- callback_param table: additional parameters to callback function
local function emerge_schematic(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
local vm = VoxelManip()
vm:read_from_map(param.emin, param.emax)
local pos = emerge_schematic_vm(vm, param)
if not pos then return end
vm:write_to_map(true)
-- repair walls (TODO: port to vmanip? but no "vm.find_nodes_in_area" yet)
local pmin = vector_offset(pos, -floor((param.size.x-1)*0.5), 0, -floor((param.size.z-1)*0.5))
local pmax = vector_offset(pmin, param.size.x-1, param.size.y-1, param.size.z-1)
if pmin and pmax and mcl_walls then
for _, n in pairs(minetest.find_nodes_in_area(pmin, pmax, { "group:wall" })) do
mcl_walls.update_wall(n)
end
end
if pmin and pmax and param.after_placement_callback then
param.after_placement_callback(pmin, pmax, param.size, param.rotation, param.pr, param.callback_param)
end
end
function vl_structures.place_schematic(pos, yoffset, y_min, y_max, schematic, rotation, replacements, force_placement, flags, prepare, pr, after_placement_callback, callback_param)
if schematic and not schematic.size then -- e.g., igloo still passes filenames
schematic = vl_structures.load_schematic(schematic)
end
rotation = vl_structures.parse_rotation(rotation, pr)
prepare = parse_prepare(prepare)
local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, flags or DEFAULT_FLAGS)
-- area to emerge. Add some margin to allow for finding better suitable ground etc.
local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations
if not type(tolerance) == "number" then tolerance = 8 end -- for emerge only
local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0)
-- if we need to generate a foundation, we need to emerge a larger area:
if prepare.foundation or prepare.clear then -- these functions need some extra margins
local padding = (prepare.padding or 0) + 3
local depth = prepare.foundation and ((prepare.depth or -4) - 15) or 0 -- minimum depth
local height = prepare.clear and (size.y * 2 + 6) or 0 -- headroom
emin = vector_offset(emin, -padding, depth, -padding)
emax = vector_offset(emax, padding, height, padding)
end
minetest.emerge_area(emin, emax, emerge_schematic, {
emin=emin, emax=emax, name=schematic.name,
pos=ppos, size=size, yoffset=yoffset, y_min=y_min, y_max=y_max,
schematic=schematic, rotation=rotation, replacements=replacements, force_placement=force_placement,
prepare=prepare, pr=pr,
after_placement_callback=after_placement_callback, callback_param=callback_param
})
end
local function emerge_complex_schematics(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
local start = os.clock()
local vm = VoxelManip()
vm:read_from_map(param.emin, param.emax)
local startmain = os.clock()
local pos, size, yoffset, def, pr = param.pos, param.size, param.yoffset or 0, param.def, param.pr
local prepare, surface_mat = parse_prepare(param.prepare or def.prepare), param.surface_mat
-- pick random daughter schematics + rotations
local daughters = {}
if def.daughters then
for i,d in pairs(def.daughters) do
if not d.schematics or #d.schematics == 0 then
error("Daughter schematics not loaded for structure "..def.name)
end
local ds = d.schematics[#d.schematics > 1 and pr:next(1,#d.schematics) or 1]
local rotation = vl_structures.parse_rotation(d.rotation, pr)
table.insert(daughters, {d, ds, rotation})
end
end
-- Step 1: adjust ground to a more level position
if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode)
if not pos then
minetest.log("warning", "[vl_structures] Not spawning "..tostring(def.name or param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
return
end
-- obey height restrictions, to not violate nether roof
if def.y_max and pos.y - yoffset > def.y_max then pos.y = def.y_max - yoffset end
if def.y_min and pos.y - yoffset < def.y_min then pos.y = def.y_min - yoffset end
end
--if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." after find_level at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-startmain)*1000)) end
local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5))
local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1)
-- todo: also support checking ground of daughter schematics, but not used by current schematics
-- Step 2: prepare ground foundations and clear
-- todo: allow daugthers to use prepare when parent does not
if prepare and (prepare.clear or prepare.foundation) then
local prepare_start = os.clock()
-- Get materials from biome:
local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" }
local node_filler = { name = b and b.node_filler or "mcl_core:dirt" }
local node_stone = { name = b and b.node_stone or "mcl_core:stone" }
local node_dust = b and b.node_dust and { name = b.node_dust } or nil
if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end
local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4
local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level
if prepare.clear then
local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top)
if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2))
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
size.x + padding * 2, ymax - yoff, size.z + padding * 2,
corners, node_top, node_dust, pr)
-- clear for daughters
for _,tmp in ipairs(daughters) do
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
local ddp = parse_prepare(dd.prepare)
if ddp and ddp.clear then
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
local yoff, ymax = ddp.clear_bottom or 0, dsize.y + yoffset + (ddp.clear_top or DEFAULT_PREPARE.clear_top)
if ddp.clear_bottom == "top" or ddp.clear_bottom == "above" then yoff = dsize.y + yoffset end
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
dd.pos.y,
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
local sy = ymax - yoff
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (dsize.x + padding * 2)..","..sy..","..(dsize.z + padding * 2))
if sy > 0 then
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
dsize.x + padding * 2, ymax - yoff, dsize.z + padding * 2,
corners, node_top, node_dust, pr)
end
end
end
end
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." after clear at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-prepare_start)*1000)) end
if prepare.foundation then
-- minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name))
local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
size.x + padding * 2, depth, size.z + padding * 2,
corners, node_top, node_filler, node_stone, node_dust, pr)
-- foundation for daughters
for _, tmp in ipairs(daughters) do
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
local ddp = parse_prepare(dd.prepare)
if ddp and ddp.foundation then
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
local depth = (type(ddp.foundation) == "number" and ddp.foundation) or DEFAULT_PREPARE.foundation
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
dd.pos.y + (yoffset or 0),
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
dsize.x + padding * 2, depth, dsize.z + padding * 2,
corners, node_top, node_filler, node_stone, node_dust, pr)
end
end
end
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." prepared at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-prepare_start)*1000)) end
end
-- note: pos is always the center position
minetest.place_schematic_on_vmanip(vm, vector_offset(pos, 0, (param.yoffset or 0), 0), param.schematic, param.rotation, param.replacements, param.force_placement, "place_center_x,place_center_z")
for _,tmp in ipairs(daughters) do
local d, ds, rot = tmp[1], tmp[2], tmp[3]
--local dsize = vl_structures.size_rotated(ds.size, rot)
--local p = vector_offset(pos, d.pos.x - floor((ds.size.x-1)*0.5), d.pos.y + (yoffset or 0),
-- d.pos.z - floor((ds.size.z-1)*0.5))
local p = vector_offset(pos, d.pos.x, d.pos.y + (yoffset or 0), d.pos.z)
minetest.place_schematic_on_vmanip(vm, p, ds, rot, d.replacements, d.force_placement, "place_center_x,place_center_z")
end
local endmain = os.clock()
vm:write_to_map(true)
-- Note: deliberately pos, p1 and p2 from the parent, as these are calls to the parent.
if def.loot then vl_structures.fill_chests(pmin,pmax,def.loot,pr) end
if def.construct_nodes then vl_structures.construct_nodes(pmin,pmax,def.construct_nodes) end
if def.after_place then def.after_place(pos,def,pr,pmin,pmax,size,param.rotation) end
if logging and not def.terrain_feature then
minetest.log("action", "[vl_structures] "..def.name.." spawned at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (endmain-startmain)*1000))
end
end
--- Place a schematic with daughters (nether bulwark, nether outpost with bridges)
local function place_complex_schematics(pos, yoffset, schematic, rotation, def, pr)
if schematic and not schematic.size then -- e.g., igloo still passes filenames
schematic = vl_structures.load_schematic(schematic)
end
rotation = vl_structures.parse_rotation(rotation, pr)
local prepare = parse_prepare(def.prepare)
local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, def.flags or DEFAULT_FLAGS)
-- area to emerge. Add some margin to allow for finding better suitable ground etc.
local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations
if type(tolerance) ~= "number" then tolerance = 10 end -- for emerge only, min/max/liquid_surface
local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0)
-- if we need to generate a foundation, we need to emerge a larger area:
if prepare.foundation or prepare.clear then -- these functions need some extra margins. Must match mcl_foundations!
local padding = (prepare.padding or 0) + 3
local depth = prepare.foundation and ((type(prepare.foundation) == "number" and prepare.foundation or DEFAULT_PREPARE.foundation) - 3) or 0 -- minimum depth
local height = prepare.clear and ((prepare.clear_top or DEFAULT_PREPARE.clear_top)*1.5+0.5*(size.y+yoffset)+2) or 0 -- headroom
emin = vector_offset(emin, -padding, depth, -padding)
emax = vector_offset(emax, padding, height, padding)
end
-- finally, add the configured emerge margin for daugther schematics
-- TODO: compute this instead?
if def.emerge_padding then
if #def.emerge_padding ~= 2 then error("Schematic "..def.name.." has an incorrect 'emerge_padding'. Must be two vectors.") end
emin, emax = emin + def.emerge_padding[1], emax + def.emerge_padding[2]
end
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." needs emerge "..minetest.pos_to_string(emin).."-"..minetest.pos_to_string(emax)) end
minetest.emerge_area(emin, emax, emerge_complex_schematics, { name = def.name,
emin=emin, emax=emax, def=def, schematic=schematic,
pos=ppos, yoffset=yoffset, size=size, rotation=rotation,
pr=pr
})
end
-- TODO: remove blockseed?
-- @param pos vector: Position
-- @param def table: containing
-- pos vector: position (center.x, base.y, center.z) -- flags NOT supported, resolve before!
-- size vector: structure size after rotation (!)
-- yoffset number: relative to base.y, typically <= 0
-- y_min number: minimum y range permitted
-- y_max number: maximum y range permitted
-- schematic string or schematic: as in minetest.place_schematic
-- rotation string: as in minetest.place_schematic
-- replacement table: as in minetest.place_schematic
-- force_placement boolean: as in minetest.place_schematic
-- prepare table: instructions for preparation (usually from definition)
-- tolerance number: tolerable ground unevenness, -1 to disable, default 10
-- foundation boolean or number: level ground underneath structure (true is a minimum depth of -3)
-- clear boolean: clear overhead area
-- clear_min number or string: height from base to start clearing, "top" to start at top
-- clear_max number: height from top to stop primary clearing
-- padding number: additional padding to increase the area, default 1
-- corners number: corner smoothing of foundation and clear, default 1
-- name string: for logging
-- place_func function: to call when placing the structure
-- @param pr PcgRandom: random generator
-- @param blockseed number: passed to place_func only
-- @param rot string: rotation
function vl_structures.place_structure(pos, def, pr, blockseed, rot)
if not def then return end
if not pos or not def then return end
local log_enabled = logging and not def.terrain_feature
-- load schematics the first time
if def.filenames and not def.schematics then
@ -376,7 +93,7 @@ function vl_structures.place_structure(pos, def, pr, blockseed, rot)
if def.schematics and #def.schematics > 0 then
local schematic = def.schematics[pr:next(1,#def.schematics)]
rot = vl_structures.parse_rotation(rot or "random", pr)
place_complex_schematics(pos, yoffset, schematic, rot, def, pr)
vl_structures.place_schematic(pos, yoffset, schematic, rot, def, pr)
if log_enabled then
minetest.log("verbose", "[vl_structures] "..def.name.." to be placed at "..minetest.pos_to_string(pos))
end
@ -411,8 +128,13 @@ function vl_structures.place_structure(pos, def, pr, blockseed, rot)
end
end
--nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
function vl_structures.register_structure(name,def,nospawn)
local EMPTY_SCHEMATIC = { size = {x = 1, y = 1, z = 1}, data = { { name = "ignore" } } }
-- local EMPTY_SCHEMATIC = { size = {x = 0, y = 0, z = 0}, data = { } }
--- Register a structure
-- @param name string: Structure name
-- @param def table: Structure definition
function vl_structures.register_structure(name,def)
if vl_structures.is_disabled(name) then return end
def.name = name
vl_structures.registered_structures[name] = def
@ -420,7 +142,6 @@ function vl_structures.register_structure(name,def,nospawn)
if not def.noise_params and def.chunk_probability and not def.fill_ratio then
def.fill_ratio = 1.1/80/80 -- 1 per chunk, controlled by chunk probability only
end
if nospawn or def.nospawn then return end -- ice column, boulder
if def.filenames then
for _, filename in ipairs(def.filenames) do
if not mcl_util.file_exists(filename) then
@ -435,18 +156,18 @@ function vl_structures.register_structure(name,def,nospawn)
name = "vl_structures:deco_"..name,
priority = def.priority or (def.terrain_feature and 900) or 100, -- run before regular decorations
deco_type = "schematic",
schematic = { size = {x = 1, y = 1, z = 1}, data = { { name = "ignore" } } },
schematic = EMPTY_SCHEMATIC, -- use gennotify only
place_on = def.place_on,
spawn_by = def.spawn_by,
num_spawn_by = def.num_spawn_by,
sidelen = 80, -- no def.sidelen subdivisions for now, this field was used differently before
fill_ratio = def.fill_ratio,
noise_params = def.noise_params,
flags = def.flags or "place_center_x, place_center_z",
flags = def.flags,
biomes = def.biomes,
y_max = def.y_max,
y_min = def.y_min
}, function()
}, function() -- callback when mcl_mapgen_core has reordered the decoration calls
def.deco_id = minetest.get_decoration_id("vl_structures:deco_"..name)
minetest.set_gen_notify({decoration=true}, { def.deco_id })
end)
@ -462,14 +183,13 @@ mcl_mapgen_core.register_generator("structures", nil, function(minp, maxp, block
if struct.deco_id then
for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
local pr = PcgRandom(minetest.hash_node_position(pos) + worldseed + RANDOM_SEED_OFFSET)
local realpos = vector_offset(pos, 0, 1, 0)
if struct.chunk_probability == nil or pr:next(0, 1e9)/1e9 * struct.chunk_probability <= structure_boost then
vl_structures.place_structure(realpos, struct, pr, blockseed)
if struct.chunk_probability then break end -- one (attempt) per chunk only
if struct.chunk_probability == nil or pr:next(0, 1e9) * 1e-9 * struct.chunk_probability <= structure_boost then
vl_structures.place_structure(vector_offset(pos, 0, 1, 0), struct, pr, blockseed)
if struct.chunk_probability ~= nil then break end -- allow only one per gennotify, e.g., on multiple surfaces
end
end
elseif struct.static_pos then
local pr
local pr -- initialize only when needed below
for _, pos in pairs(struct.static_pos) do
if vector.in_area(pos, minp, maxp) then
pr = pr or PcgRandom(worldseed + RANDOM_SEED_OFFSET)

View File

@ -0,0 +1,44 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
--- /spawnstruct chat command
minetest.register_chatcommand("spawnstruct", {
params = mcl_dungeons and "dungeon" or "",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then return end
local pos = player:get_pos()
if not pos then return end
pos = vector.round(pos)
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
local rot = math.abs(dir.x) > math.abs(dir.z) and (dir.x < 0 and "270" or "90") or (dir.z < 0 and "180" or "0")
local seed = minetest.hash_node_position(pos)
local pr = PcgRandom(seed)
local errord = false
if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon(pos, rot, pr)
return true, "Spawning "..param
elseif param == "" then
minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct "..minetest.registered_chatcommands["spawnstruct"].params.."”."))
else
for n,d in pairs(vl_structures.registered_structures) do
if n == param then
vl_structures.place_structure(pos, d, pr, seed, rot)
return true, "Spawning "..param
end
end
minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct "..minetest.registered_chatcommands["spawnstruct"].params.."”."))
end
end
})
minetest.register_on_mods_loaded(function()
local p = minetest.registered_chatcommands["spawnstruct"].params
for n,_ in pairs(vl_structures.registered_structures) do
p = (p ~= "" and (p.." | ") or "")..n
end
minetest.registered_chatcommands["spawnstruct"].params = p
end)

View File

@ -0,0 +1,187 @@
local DEFAULT_FLAGS = vl_structures.DEFAULT_FLAGS
local DEFAULT_PREPARE = vl_structures.DEFAULT_PREPARE
local vector_offset = vector.offset
local floor = math.floor
-- FIXME: switch to vl_structures_logging?
local logging = true or minetest.settings:get_bool("mcl_logging_structures", true)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- parse the prepare parameter
local function parse_prepare(prepare)
if prepare == nil or prepare == true then return DEFAULT_PREPARE end
if prepare == false then return {} end
if prepare.foundation == true then
prepare = table.copy(prepare)
prepare.foundation = DEFAULT_PREPARE.foundation
end
return prepare
end
-- check "enabled" tolerances
local function tolerance_enabled(tolerance, mode)
return mode ~= "off" and tolerance and (tolerance == "max" or tolerance == "min" or tolerance >= 0) and true
end
--- Main palcement step, when the area has been emerged
local function emerge_schematics(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
local start = os.clock()
local vm = VoxelManip()
vm:read_from_map(param.emin, param.emax)
local startmain = os.clock()
local pos, size, yoffset, def, pr = param.pos, param.size, param.yoffset or 0, param.def, param.pr
local prepare, surface_mat = parse_prepare(param.prepare or def.prepare), param.surface_mat
-- Step 0: pick random daughter schematics + rotations
local daughters = {}
for i,d in pairs(def.daughters or {}) do
if not d.schematics or #d.schematics == 0 then
error("Daughter schematics not loaded for structure "..def.name)
end
local ds = d.schematics[#d.schematics > 1 and pr:next(1,#d.schematics) or 1]
local rotation = vl_structures.parse_rotation(d.rotation, pr)
table.insert(daughters, {d, ds, rotation})
end
-- Step 1: adjust ground to a more level position
-- todo: also support checking ground of daughter schematics, but not used by current schematics
if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode)
if not pos then
minetest.log("warning", "[vl_structures] Not spawning "..tostring(def.name or param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
return
end
-- obey height restrictions, to not violate nether roof
if def.y_max and pos.y - yoffset > def.y_max then pos.y = def.y_max - yoffset end
if def.y_min and pos.y - yoffset < def.y_min then pos.y = def.y_min - yoffset end
end
-- Placement area from center position:
local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5))
local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1)
-- Step 2: prepare ground foundations and clear
-- todo: allow daugthers to use prepare when parent does not, currently not used
if prepare and (prepare.clear or prepare.foundation) then
local prepare_start = os.clock()
-- Get materials from biome (TODO: make this a function + table?):
local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" }
local node_filler = { name = b and b.node_filler or "mcl_core:dirt" }
local node_stone = { name = b and b.node_stone or "mcl_core:stone" }
local node_dust = b and b.node_dust and { name = b.node_dust } or nil
if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end
-- Step 2a: clear overhead area
local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4
local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level
if prepare.clear then
local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top)
if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2))
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
size.x + padding * 2, ymax - yoff, size.z + padding * 2,
corners, node_top, node_dust, pr)
-- clear for daughters
for _,tmp in ipairs(daughters) do
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
local ddp = parse_prepare(dd.prepare)
if ddp and ddp.clear then
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
local yoff, ymax = ddp.clear_bottom or 0, dsize.y + yoffset + (ddp.clear_top or DEFAULT_PREPARE.clear_top)
if ddp.clear_bottom == "top" or ddp.clear_bottom == "above" then yoff = dsize.y + yoffset end
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
dd.pos.y,
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
local sy = ymax - yoff
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (dsize.x + padding * 2)..","..sy..","..(dsize.z + padding * 2))
if sy > 0 then
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
dsize.x + padding * 2, ymax - yoff, dsize.z + padding * 2,
corners, node_top, node_dust, pr)
end
end
end
end
-- Step 2b: baseplate underneath
if prepare.foundation then
-- minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name))
local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
size.x + padding * 2, depth, size.z + padding * 2,
corners, node_top, node_filler, node_stone, node_dust, pr)
-- foundation for daughters
for _, tmp in ipairs(daughters) do
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
local ddp = parse_prepare(dd.prepare)
if ddp and ddp.foundation then
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
local depth = (type(ddp.foundation) == "number" and ddp.foundation) or DEFAULT_PREPARE.foundation
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
dd.pos.y + (yoffset or 0),
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
dsize.x + padding * 2, depth, dsize.z + padding * 2,
corners, node_top, node_filler, node_stone, node_dust, pr)
end
end
end
end
-- Step 3: place schematic on center position
minetest.place_schematic_on_vmanip(vm, pmin, param.schematic, param.rotation, param.replacements, param.force_placement, "")
-- Step 3: place daughter schematics
for _,tmp in ipairs(daughters) do
local d, ds, rot = tmp[1], tmp[2], tmp[3]
local p = vector_offset(pos, d.pos.x, d.pos.y + (yoffset or 0), d.pos.z)
minetest.place_schematic_on_vmanip(vm, p, ds, rot, d.replacements, d.force_placement, "place_center_x,place_center_z")
-- todo: allow after_place callbacks for daughter schematics?
end
local endmain = os.clock()
vm:write_to_map(true)
-- Note: deliberately pos, p1 and p2 from the parent, as these are calls to the parent script
if def.loot then vl_structures.fill_chests(pmin,pmax,def.loot,pr) end
if def.construct_nodes then vl_structures.construct_nodes(pmin,pmax,def.construct_nodes) end
if def.after_place then def.after_place(pos,def,pr,pmin,pmax,size,param.rotation) end
if logging and not def.terrain_feature then
minetest.log("action", "[vl_structures] "..(def.name or "unnamed").." spawned at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (endmain-startmain)*1000))
end
end
--- Wrapper to emerge an appropriate area for a schematic (with daughters, such as nether bulwark, nether outpost with bridges)
vl_structures.place_schematic = function(pos, yoffset, schematic, rotation, def, pr)
if schematic and not schematic.size then schematic = vl_structures.load_schematic(schematic) end -- legacy
local rotation = vl_structures.parse_rotation(rotation, pr)
local prepare = parse_prepare(def.prepare)
local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, def.flags or DEFAULT_FLAGS)
-- area to emerge. Add some margin to allow for finding better suitable ground etc.
local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations
if type(tolerance) ~= "number" then tolerance = 10 end -- extra height for emerge only, min/max/liquid_surface
local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0)
-- if we need to generate a foundation, we need to emerge a larger area:
if prepare.foundation or prepare.clear then -- these functions need some extra margins. Must match mcl_foundations!
local padding = (prepare.padding or 0) + 3
local depth = prepare.foundation and ((type(prepare.foundation) == "number" and prepare.foundation or DEFAULT_PREPARE.foundation) - 3) or 0 -- minimum depth
local height = prepare.clear and ((prepare.clear_top or DEFAULT_PREPARE.clear_top)*1.5+0.5*(size.y+yoffset)+2) or 0 -- headroom
emin = vector_offset(emin, -padding, depth, -padding)
emax = vector_offset(emax, padding, height, padding)
end
-- finally, add the configured emerge margin for daugther schematics
-- TODO: compute this instead? But we do not know rotations and sizes of daughters yet
if def.emerge_padding then
if #def.emerge_padding ~= 2 then error("Schematic "..def.name.." has an incorrect 'emerge_padding'. Must be two vectors.") end
emin, emax = emin + def.emerge_padding[1], emax + def.emerge_padding[2]
end
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." needs emerge "..minetest.pos_to_string(emin).."-"..minetest.pos_to_string(emax)) end
minetest.emerge_area(emin, emax, emerge_schematics, { name = def.name,
emin=emin, emax=emax, def=def, schematic=schematic,
pos=ppos, yoffset=yoffset, size=size, rotation=rotation,
pr=pr
})
end

View File

@ -4,46 +4,12 @@ local modpath = minetest.get_modpath(modname)
vl_structures = {}
-- see vl_terraforming for documentation
vl_structures.DEFAULT_PREPARE = { tolerance = 10, foundation = -3, clear = false, clear_bottom = 0, clear_top = 4, padding = 1, corners = 1 }
vl_structures.DEFAULT_FLAGS = "place_center_x,place_center_z"
dofile(modpath.."/util.lua")
dofile(modpath.."/emerge.lua")
dofile(modpath.."/api.lua")
--- /spawnstruct chat command
minetest.register_chatcommand("spawnstruct", {
params = mcl_dungeons and "dungeon" or "",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then return end
local pos = player:get_pos()
if not pos then return end
pos = vector.round(pos)
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
local rot = math.abs(dir.x) > math.abs(dir.z) and (dir.x < 0 and "270" or "90") or (dir.z < 0 and "180" or "0")
local seed = minetest.hash_node_position(pos)
local pr = PcgRandom(seed)
local errord = false
if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon(pos, rot, pr)
return true, "Spawning "..param
elseif param == "" then
minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct <type>”."))
else
for n,d in pairs(vl_structures.registered_structures) do
if n == param then
vl_structures.place_structure(pos, d, pr, seed, rot)
return true, "Spawning "..param
end
end
minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct <type>”."))
end
end
})
minetest.register_on_mods_loaded(function()
local p = ""
for n,_ in pairs(vl_structures.registered_structures) do
p = p .. " | ".. n
end
minetest.registered_chatcommands["spawnstruct"].params = minetest.registered_chatcommands["spawnstruct"].params .. p
end)
dofile(modpath.."/spawning.lua")
dofile(modpath.."/commands.lua")

View File

@ -0,0 +1,50 @@
-- todo: move this mostly to the mcl_mobs module?
local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
local mg_name = minetest.get_mapgen_setting("mg_name")
local vector_offset = vector.offset
local structure_spawns = {}
--- Structure spawns via ABM
-- @param def table: containing
-- @param name string: Name
-- @param y_min number: minimum height
-- @param y_max number: maximum height
-- @param spawnon table: Node types to spawn on, can also use group:names
-- @param biomes table: Biomes to spawn in
-- @param chance number: Spawn chance, default 5, will trigger 1/chance per-node per-interval
-- @param interval number: Spawn check interval in seconds, default 60.0
-- @param limit number: Local mob cap, default 7
function vl_structures.register_structure_spawn(def)
minetest.register_abm({
label = "Spawn "..def.name,
nodenames = def.spawnon,
min_y = def.y_min or -31000,
max_y = def.y_max or 31000,
interval = def.interval or 60,
chance = def.chance or 5,
action = function(pos, node, active_object_count, active_object_count_wider)
-- FIXME: review this logic, legacy code
local limit = def.limit or 7
if active_object_count_wider > limit + mob_cap_animal then return end
if active_object_count_wider > mob_cap_player then return end
local p = vector_offset(pos, 0, 1, 0)
local pname = minetest.get_node(p).name
if def.type_of_spawning == "water" then
if pname ~= "mcl_core:water_source" and pname ~= "mclx_core:river_water_source" then return end
else
if pname ~= "air" then return end -- FIXME: allow everything non-walkable, non-water, non-lava?
end
if minetest.get_meta(pos):get_string("spawnblock") == "" then return end
if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then
if table.indexof(def.biomes, minetest.get_biome_name(minetest.get_biome_data(p).biome)) == -1 then
return
end
end
local mobdef = minetest.registered_entities[def.name]
if mobdef.can_spawn and not mobdef.can_spawn(p) then return end
minetest.add_entity(p, def.name)
end,
})
end

View File

@ -53,7 +53,7 @@ end
-- @return center on base level, area minimum, area maximum, rotated size (=pmax-pmin+1)
function vl_structures.get_extends(pos, size, yoffset, rotation, flags)
local size = vl_structures.size_rotated(size, rotation)
local pmin = vl_structures.top_left_from_flags(pos, size, flags or DEFAULT_FLAGS)
local pmin = vl_structures.top_left_from_flags(pos, size, flags or vl_structures.DEFAULT_FLAGS)
local cent = vector_offset(pmin, floor((size.x-1)*0.5), 0, floor((size.z-1)*0.5)) -- center
pmin.y = pmin.y + (yoffset or 0) -- to pmin and pmax only
local pmax = vector_offset(pmin, size.x - 1, size.y - 1, size.z - 1)

View File

@ -165,21 +165,26 @@ function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
local find_ground = find_ground_vm
if mode == "liquid_surface" or mode == "liquid" then find_ground = find_liquid_surface_vm end
if mode == "under_air" then find_ground = find_under_air_vm end
local pos, surface_material = find_ground(vm, cpos) -- center
-- begin at center, then top-left and clockwise
local pos, surface_material = find_ground(vm, cpos)
if not pos then return nil, nil end
local ys = { pos.y }
pos.y = pos.y + 1 -- above ground
pos.y = pos.y + 1 -- position above surface
if size.x == 1 and size.z == 1 then return pos end
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2) -- top left
-- move to top left corner
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2)
local pos_c = find_ground(vm, pos)
if pos_c then table.insert(ys, pos_c.y) end
pos.x = pos.x + size.x - 1 -- top right
-- move to top right corner
pos.x = pos.x + size.x - 1
local pos_c = find_ground(vm, pos)
if pos_c then table.insert(ys, pos_c.y) end
pos.z = pos.z + size.z - 1 -- bottom right
-- move to bottom right corner
pos.z = pos.z + size.z - 1
local pos_c = find_ground(vm, pos)
if pos_c then table.insert(ys, pos_c.y) end
pos.x = pos.x - (size.x - 1) -- bottom left
-- move to bottom left corner
pos.x = pos.x - (size.x - 1)
local pos_c = find_ground(vm, pos)
if pos_c then table.insert(ys, pos_c.y) end
table.sort(ys)
@ -195,11 +200,11 @@ function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
end
-- well supported base, not too uneven?
if #ys < 4 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
.." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
--minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
return nil, nil
end
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 0.55) -- median except for largest, rounded, over surface
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface
return cpos, surface_material
end

View File

@ -46,10 +46,10 @@ mcl_disabled_structures (Disabled structures) string
mcl_disabled_events (Disabled events) string
# Structure frequency multiplier, keep this less than 3 usually
vl_structures_boost (Structure frequency) float 1.0 0.0 10.0
vl_structures_boost (Structure frequency multiplier) float 1.0 0.0 10.0
# Amount of village to generate
mcl_villages_village_probability (Probability of villages) int 5 0 100
# Village frequency multiplier, keep this less than 3 usually
vl_villages_boost (Village frequency multiplier) float 1.0 0.0 10.0
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal