Automatically add craft for walls
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@ -2,18 +2,25 @@
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This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
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## `mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)`
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## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
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Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
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The current implementation registers a couple of nodes for the different nodeboxes.
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All walls connect to solid nodes and all other wall nodes.
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The crafting recipe is NOT registered, you have to add your own.
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If `craft_material` is not `nil` it also adds a crafting recipe of the following form:
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CCC
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CCC
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Yields 6 walls
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C = craft_material (can be group)
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### Parameters
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* `nodename`: Full itemstring of the new wall node (base node only). ***Must not have an underscore!***
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* `description`: Item description of item (tooltip), visible to user
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* `craft_material`: Item to be used in the crafting recipe. If `nil`, no crafting recipe will be added
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* `tiles`: Wall textures table, same syntax as for `minetest.register_node`
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* `inventory_image`: Inventory image (optional, default is an ugly 3D image)
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* `groups`: Base group memberships (optional, default is `{cracky=3}`)
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@ -84,12 +84,13 @@ local full_blocks = {
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--[[ Adds a new wall type.
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* nodename: Itemstring of base node to add. Must not contain an underscore
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* description: Item description (tooltip), visible to user
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* craft_material: Material for the default crafting recipe (optional)
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* tiles: Wall textures table
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* inventory_image: Inventory image (optional)
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* groups: Base group memberships (optional, default is {cracky=3})
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* sounds: Sound table (optional, default is stone)
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]]
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function mcl_walls.register_wall(nodename, description, tiles, inventory_image, groups, sounds)
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function mcl_walls.register_wall(nodename, description, craft_material, tiles, inventory_image, groups, sounds)
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local base_groups = groups
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if not base_groups then
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@ -211,29 +212,23 @@ function mcl_walls.register_wall(nodename, description, tiles, inventory_image,
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on_construct = update_wall,
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sounds = sounds,
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})
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if craft_material then
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minetest.register_craft({
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output = nodename .. " 6",
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recipe = {
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{craft_material, craft_material, craft_material},
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{craft_material, craft_material, craft_material},
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}
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})
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end
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end
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-- Cobblestone wall
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mcl_walls.register_wall("mcl_walls:cobble", "Cobblestone Wall", {"default_cobble.png"}, "mcl_walls_cobble.png")
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minetest.register_craft({
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output = 'mcl_walls:cobble 6',
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recipe = {
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{'mcl_core:cobble', 'mcl_core:cobble', 'mcl_core:cobble'},
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{'mcl_core:cobble', 'mcl_core:cobble', 'mcl_core:cobble'}
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}
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})
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mcl_walls.register_wall("mcl_walls:cobble", "Cobblestone Wall", "mcl_core:cobble", {"default_cobble.png"}, "mcl_walls_cobble.png")
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-- Mossy wall
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mcl_walls.register_wall("mcl_walls:mossycobble", "Mossy Cobblestone Wall", {"default_mossycobble.png"}, "mcl_walls_mossycobble.png")
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minetest.register_craft({
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output = 'mcl_walls:mossycobble 6',
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recipe = {
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{'mcl_core:mossycobble', 'mcl_core:mossycobble', 'mcl_core:mossycobble'},
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{'mcl_core:mossycobble', 'mcl_core:mossycobble', 'mcl_core:mossycobble'}
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}
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})
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mcl_walls.register_wall("mcl_walls:mossycobble", "Mossy Cobblestone Wall", "mcl_core:mossycobble", {"default_mossycobble.png"}, "mcl_walls_mossycobble.png")
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minetest.register_on_placenode(update_wall_global)
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minetest.register_on_dignode(update_wall_global)
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