Fixed effects still being handled after mob death
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@ -1333,7 +1333,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if not EF[name][object] or EF[name][object].timer >= vals.dur then
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if not object or not EF[name][object] or EF[name][object].timer >= vals.dur or not object:get_pos() then
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if effect.on_end then effect.on_end(object) end
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EF[name][object] = nil
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if effect.after_end then effect.after_end(object) end
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