diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index 85ca9696e..3f7e0bdfa 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -684,3 +684,27 @@ if not vector.in_area then (pos.z >= min.z) and (pos.z <= max.z) end end + +function mcl_util.gen_uuid() + -- Generate a random 128-bit ID that can be assumed to be unique + -- To have a 1% chance of a collision, there would have to be 1.6x10^76 IDs generated + -- https://en.wikipedia.org/wiki/Birthday_problem#Probability_table + local u = {} + for i = 1,16 do + u[#u + 1] = string.format("%02X",math.random(1,255)) + end + return table.concat(u) +end +function mcl_util.get_entity_id(entity) + if entity:is_player() then + return entity:get_player_name() + else + local le = entity:get_luaentity() + local id = le._uuid + if not id then + id = mcl_util.gen_uuid() + le._uuid = id + end + return id + end +end diff --git a/mods/ENTITIES/mcl_mobs/init.lua b/mods/ENTITIES/mcl_mobs/init.lua index 7de1ba5f2..776f7ae9b 100644 --- a/mods/ENTITIES/mcl_mobs/init.lua +++ b/mods/ENTITIES/mcl_mobs/init.lua @@ -417,7 +417,7 @@ function mcl_mobs.register_arrow(name, def) allow_punching = function(self, entity_def, projectile_def, object) if def.allow_punching and not def.allow_punching(self, entity_def, projectile_def, object) then return false end if self.timer > 2 then return true end - if self._owner and object == self._owner.object then return false end + if self._owner and mcl_util.get_entity_id(object) == self._owner then return false end return true end, @@ -463,7 +463,7 @@ function mcl_mobs.register_arrow(name, def) on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) local vel = self.object:get_velocity():length() self.object:set_velocity(dir * vel) - self._puncher = puncher + self._owner = mcl_util.get_entity_id(puncher) end, automatic_face_movement_dir = def.rotate and (def.rotate - (math.pi / 180)) or false, diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 81855d0b6..9197c82f1 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -133,8 +133,8 @@ mcl_mobs.register_arrow("mobs_mc:fireball", { }, nil) mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true) local ent = mob:get_luaentity() - if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then - awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv") + if (not ent or ent.health <= 0) and self._owner and minetest.get_player_by_name(self._owner) and name == "mobs_mc:ghast" then + awards.unlock(self._owner, "mcl:fireball_redir_serv") end end, diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 5e7d6a6cb..3c2d8d5a1 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -43,7 +43,7 @@ local arrow_entity = { _fire_damage_resistant = true, _save_fields = { - "last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player", "time_in_air", + "last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player", "time_in_air", "vl_projectile", }, _startpos=nil, @@ -163,10 +163,6 @@ local arrow_entity = { out[field] = self["_"..field] end - if self._owner then - out._owner = self._owner:get_player_name() - end - return minetest.serialize(out) end, on_activate = function(self, staticdata, dtime_s) @@ -183,11 +179,9 @@ local arrow_entity = { self["_"..field] = data[field] end - local vl_projectile_data = {} - if data._owner then - vl_projectile_data.owner = minetest.get_player_by_name(data._owner) + if not self._vl_projectile then + self._vl_projetile = {} end - self._vl_projectile = vl_projectile_data if data.shootername then local shooter = minetest.get_player_by_name(data.shootername) diff --git a/mods/ITEMS/mcl_fishing/init.lua b/mods/ITEMS/mcl_fishing/init.lua index 2aaf9a348..b1309a102 100644 --- a/mods/ITEMS/mcl_fishing/init.lua +++ b/mods/ITEMS/mcl_fishing/init.lua @@ -329,19 +329,19 @@ vl_projectile.register("mcl_fishing:flying_bobber_entity", { }, collides_with = { "group:liquid" }, on_collide_with_solid = function(self, pos, node) - if not self._last_pos then return end - - local last_pos = self._last_pos local player = self._owner self._remove = true self.object:remove() + -- Make sure the player field is valid for when we create the floating bobber + if not player then return end + local def = minetest.registered_nodes[node.name] if not def then return end if def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source" then - local ent = minetest.add_entity(last_pos, "mcl_fishing:bobber_entity"):get_luaentity() + local ent = minetest.add_entity(pos, "mcl_fishing:bobber_entity"):get_luaentity() ent.player = player ent.child = true end diff --git a/mods/ITEMS/mcl_throwing/egg.lua b/mods/ITEMS/mcl_throwing/egg.lua index 965953507..aaadab4d6 100644 --- a/mods/ITEMS/mcl_throwing/egg.lua +++ b/mods/ITEMS/mcl_throwing/egg.lua @@ -51,7 +51,7 @@ vl_projectile.register("mcl_throwing:egg_entity",{ vl_projectile.collides_with_entities, }, allow_punching = function(self, _, _, object) - if self._owner == object:get_player_name() then + if self._owner == mcl_util.get_entity_id(object) then return self.timer > 1 end diff --git a/mods/ITEMS/mcl_throwing/ender_pearl.lua b/mods/ITEMS/mcl_throwing/ender_pearl.lua index b07add401..fd3784ab0 100644 --- a/mods/ITEMS/mcl_throwing/ender_pearl.lua +++ b/mods/ITEMS/mcl_throwing/ender_pearl.lua @@ -125,7 +125,7 @@ vl_projectile.register("mcl_throwing:ender_pearl_entity",{ "group:plant", "group:mushroom", }, allow_punching = function(self, _, _, object) - if self._owner == object:get_player_name() then + if self._owner == mcl_util.get_entity_id(object) then return self.timer > 1 end diff --git a/mods/ITEMS/mcl_throwing/init.lua b/mods/ITEMS/mcl_throwing/init.lua index f6497ee71..da731d6c3 100644 --- a/mods/ITEMS/mcl_throwing/init.lua +++ b/mods/ITEMS/mcl_throwing/init.lua @@ -23,7 +23,7 @@ function mcl_throwing.throw(throw_item, pos, dir, velocity, thrower) local itemstring = ItemStack(throw_item):get_name() local obj = vl_projectile.create(entity_mapping[itemstring], { pos = pos, - owner = thrower, + owner_id = thrower, dir = dir, velocity = velocity, drag = 3, diff --git a/mods/ITEMS/mcl_throwing/snowball.lua b/mods/ITEMS/mcl_throwing/snowball.lua index cbc1e099d..abb474aad 100644 --- a/mods/ITEMS/mcl_throwing/snowball.lua +++ b/mods/ITEMS/mcl_throwing/snowball.lua @@ -55,7 +55,7 @@ vl_projectile.register("mcl_throwing:snowball_entity", { vl_projectile.collides_with_entities, }, allow_punching = function(self, _, _, object) - if self._owner == object:get_player_name() then + if self._owner == mcl_util.get_entity_id(object) then return self.timer > 1 end diff --git a/mods/ITEMS/vl_projectile/init.lua b/mods/ITEMS/vl_projectile/init.lua index b79ee57ab..2805860f7 100644 --- a/mods/ITEMS/vl_projectile/init.lua +++ b/mods/ITEMS/vl_projectile/init.lua @@ -80,8 +80,8 @@ function mod.update_projectile(self, dtime) -- Update entity timer and remove expired projectiles self.timer = (self.timer or 0) + dtime - local maximum_flight_time = entity_vl_projectile.maximum_time - if self.timer > maximum_flight_time then + local maximum_flight_time = entity_vl_projectile.maximum_time or 300 + if (self.timer or 0) > maximum_flight_time then self.removed = true self.object:remove() return @@ -591,7 +591,11 @@ function mod.create(entity_id, options) -- Update projectile parameters local luaentity = obj:get_luaentity() - luaentity._owner = options.owner + if options.owner_id then + luaentity._owner = options.owner_id + else + luaentity._owner = mcl_util.get_entity_id(options.owner) + end luaentity._starting_velocity = obj:get_velocity() luaentity._vl_projectile = { extra = options.extra,