add mobs item pickup
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@ -2935,6 +2935,20 @@ function mobs:gopath(self,target,callback_arrived)
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end
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end
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local function check_item_pickup(self)
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if self.pick_up and #self.pick_up > 0 then
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),2)) do
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local l=o:get_luaentity()
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if l and l.name == "__builtin:item" then
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for k,v in pairs(self.pick_up) do
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if self.on_pick_up and l.itemstring:find(v) then
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if self.on_pick_up(self,l) == nil then o:remove() end
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end
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end
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end
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end
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end
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end
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-- falling and fall damage
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-- returns true if mob died
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@ -3536,7 +3550,7 @@ end
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-- main mob function
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local mob_step = function(self, dtime)
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check_item_pickup(self)
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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end
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@ -3965,6 +3979,7 @@ minetest.register_entity(name, {
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texture_mods = {},
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shoot_arrow = def.shoot_arrow,
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sounds_child = def.sounds_child,
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pick_up = def.pick_up,
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explosion_strength = def.explosion_strength,
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suffocation_timer = 0,
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follow_velocity = def.follow_velocity or 2.4,
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@ -3988,6 +4003,8 @@ minetest.register_entity(name, {
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on_grown = def.on_grown,
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on_pick_up = def.on_pick_up,
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on_detach_child = mob_detach_child,
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on_activate = function(self, staticdata, dtime)
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@ -1239,6 +1239,10 @@ mobs:register_mob("mobs_mc:villager", {
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_id = nil,
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_profession = "unemployed",
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look_at_player = true,
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pick_up = {"mcl_farming:bread"},
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on_pick_up = function(self,itementity)
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minetest.log("picked up "..itementity.itemstring)
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end,
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on_rightclick = function(self, clicker)
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local trg=vector.new(0,9,0)
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if self._jobsite then
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