Add snowball and egg to dispenser support
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@ -24,7 +24,7 @@ mcl_throwing.throw = function(throw_item, pos, dir, velocity)
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velocity = 22
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velocity = 22
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end
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end
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local itemstring = throw_item:get_name()
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local itemstring = ItemStack(throw_item):get_name()
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local obj = minetest.add_entity(pos, entity_mapping[itemstring])
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local obj = minetest.add_entity(pos, entity_mapping[itemstring])
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obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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@ -92,6 +92,15 @@ local dispenserdef = {
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stack:take_item()
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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inv:set_stack("main", stack_id, stack)
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elseif iname == "mcl_throwing:egg" or iname == "mcl_throwing:snowball" then
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-- Throw egg or snowball
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local f = {x=dropdir.x, y=0, z=dropdir.z}
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local shootpos = vector.add(droppos, f)
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mcl_throwing.throw(iname, shootpos, dropdir)
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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elseif iname == "mcl_fire:flint_and_steel" then
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elseif iname == "mcl_fire:flint_and_steel" then
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-- Ignite air or fire
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-- Ignite air or fire
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if dropnode.name == "air" then
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if dropnode.name == "air" then
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