Fix #399
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@ -134,7 +134,7 @@ function boat.on_death(self, killer)
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self._driver = nil
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self._driver = nil
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end
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end
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function boat.on_step(self, dtime)
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function boat.on_step(self, dtime, moveresult)
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self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
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self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
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local on_water = true
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local on_water = true
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local in_water = false
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local in_water = false
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@ -152,6 +152,15 @@ function boat.on_step(self, dtime)
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v_slowdown = 0.05
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v_slowdown = 0.05
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end
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end
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if moveresult and moveresult.collides then
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for _, collision in ipairs(moveresult.collisions) do
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local pos = collision.node_pos
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if collision.type == "node" and minetest.get_node_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
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minetest.dig_node(pos)
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end
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end
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end
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if self._driver then
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if self._driver then
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local ctrl = self._driver:get_player_control()
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local ctrl = self._driver:get_player_control()
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if ctrl.sneak then
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if ctrl.sneak then
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@ -390,7 +390,7 @@ minetest.register_node("mcl_flowers:waterlily", {
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liquids_pointable = true,
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liquids_pointable = true,
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walkable = true,
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walkable = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = {dig_immediate = 3, plant=1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, deco_block=1},
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groups = {dig_immediate = 3, plant=1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, deco_block=1, dig_by_boat=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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node_placement_prediction = "",
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node_box = {
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node_box = {
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