Implement no-op head operations for enderman
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@ -102,9 +102,9 @@ mobs.do_head_logic = function(self,dtime)
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end
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if self.swap_y_with_x then
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self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
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self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
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else
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self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
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self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
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end
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@ -224,6 +224,22 @@ mobs:register_mob("mobs_mc:enderman", {
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max = 1,
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looting = "common"},
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},
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--head code
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has_head = false,
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head_bone = "head.low",
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swap_y_with_x = false,
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reverse_head_yaw = false,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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animation = select_enderman_animation("normal"),
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_taken_node = "",
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do_custom = function(self, dtime)
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