Refactor some stuff in mcl_explosions
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@ -135,14 +135,17 @@ end
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-- strength - The strength of each ray
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-- raydirs - The directions for each ray
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-- radius - The maximum distance each ray will go
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-- drop_chance - The chance that destroyed nodes will drop their items
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-- fire - If true, 1/3 of destroyed nodes become fire
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-- info - Table containing information about explosion
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-- puncher - object that punches other objects (optional)
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--
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-- Values in info:
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-- drop_chance - The chance that destroyed nodes will drop their items
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-- fire - If true, 1/3 nodes become fire
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--
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-- Note that this function has been optimized, it contains code which has been
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-- inlined to avoid function calls and unnecessary table creation. This was
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-- measured to give a significant performance increase.
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local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, puncher, creative_enabled)
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local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
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@ -164,6 +167,9 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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local data = vm:get_data()
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local destroy = {}
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local drop_chance = info.drop_chance
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local fire = info.fire
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-- Trace rays for environment destruction
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for i = 1, #raydirs do
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local rpos_x = pos.x
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@ -327,7 +333,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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-- Remove destroyed blocks and drop items
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for hash, idx in pairs(destroy) do
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local do_drop = not creative_enabled and math.random() <= drop_chance
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local do_drop = math.random() <= drop_chance
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local on_blast = node_on_blast[data[idx]]
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local remove = true
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@ -406,26 +412,26 @@ function mcl_explosions.explode(pos, strength, info, puncher)
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end
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local shape = sphere_shapes[radius]
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local drop_chance = info.drop_change ~= nil and info.drop_change or 1 / strength
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local particles = info.particles ~= nil and info.particles or true
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local sound = info.sound ~= nil and info.sound or true
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local fire = info.fire ~= nil and info.fire or false
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-- Default values
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if info.drop_chance == nil then info.drop_chance = 1 / strength end
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if info.particles == nil then info.particles = true end
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if info.sound == nil then info.sound = true end
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if info.fire == nil then info.fire = false end
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-- For backwards compatability
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if info.no_particle then
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particles = false
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end
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if info.no_sound then
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sound = false
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end
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if info.no_particle then info.particles = false end
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if info.no_sound then info.sound = false end
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local creative_enabled = minetest.is_creative_enabled("")
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trace_explode(pos, strength, shape, radius, drop_chance, fire, puncher, creative_enabled)
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-- Dont do drops in creative mode
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if minetest.is_creative_enabled("") then
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info.drop_chance = 0
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end
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trace_explode(pos, strength, shape, radius, info, puncher)
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if particles then
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if info.particles then
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add_particles(pos, radius)
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end
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if sound then
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if info.sound then
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minetest.sound_play("tnt_explode", {
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pos = pos, gain = 1.0,
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max_hear_distance = strength * 16
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