Update mobs_mc, properly implement totem
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parent
ed5c2c2019
commit
e3cea04f12
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@ -304,6 +304,7 @@ mobs_mc.spawn_height = {
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mobs_mc.misc = {
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shears_wear = 276, -- Wear to add per shears usage (238 uses)
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totem_fail_nodes = {} -- List of nodes in which the totem of undying fails
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}
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-- Item name overrides from mobs_mc_gameconfig (if present)
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@ -519,22 +519,74 @@ end
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-- Evoker
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if c("totem") then
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-- TODO: Implement actual MC totem behaviour
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local hud_totem = {}
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-- Totem of Undying
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minetest.register_craftitem("mobs_mc:totem", {
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description = S("Totem of Undying"),
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_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
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_doc_items_usagehelp = S("Hold it in your hand and punch once to instantly get back to full health. The totem gets destroyed in the process."),
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wield_image = "mcl_mobitems_totem.png",
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inventory_image = "mcl_mobitems_totem.png",
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_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
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inventory_image = "mcl_totems_totem.png",
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wield_image = "mcl_totems_totem.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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user:set_hp(20)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_on_leaveplayer(function(player)
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hud_totem[player:get_player_name()] = nil
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end)
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-- Save the player from death when holding totem of undying in hand
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minetest.register_on_player_hpchange(function(player, hp_change)
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local hp = player:get_hp()
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-- Fatal damage?
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if hp + hp_change <= 0 then
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local wield = player:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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local ppos = player:get_pos()
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local pnname = minetest.get_node(ppos).name
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-- Some exceptions when _not_ to save the player
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for n=1, #mobs_mc.misc.totem_fail_nodes do
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if pnname == mobs_mc.misc.totem_fail_nodes[n] then
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return hp_change
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end
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end
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-- Reset breath as well
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if player:get_breath() < 11 then
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player:set_breath(10)
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end
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if not minetest.settings:get_bool("creative_mode") then
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wield:take_item()
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player:set_wielded_item(wield)
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end
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16})
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-- Big totem overlay
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if not hud_totem[player:get_player_name()] then
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hud_totem[player:get_player_name()] = player:hud_add({
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hud_elem_type = "image",
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text = "mcl_totems_totem.png",
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position = { x=0.5, y=1 },
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scale = { x=17, y=17 },
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offset = { x=0, y=-178 },
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})
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minetest.after(3, function(player)
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if player and player:is_player() then
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local name = player:get_player_name()
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if hud_totem[name] then
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player:hud_remove(hud_totem[name])
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hud_totem[name] = nil
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end
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end
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end, player)
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end
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-- Set HP to exactly 1
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return -hp + 1
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end
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end
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return hp_change
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end, true)
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end
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-- Rotten flesh
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@ -120,3 +120,6 @@ Origin of those models:
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* Source: <https://freesound.org/people/haratman/sounds/393749/>
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* `mobs_mc_zombie_hurt.ogg`
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* Source: <https://freesound.org/people/haratman/sounds/393749/>
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* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
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* `mcl_totems_totem.ogg`
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* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
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@ -7,15 +7,15 @@ msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-07-05 16:40+0200\n"
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"PO-Revision-Date: 2017-07-20 15:05+0200\n"
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"POT-Creation-Date: 2018-01-25 18:45+0100\n"
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"PO-Revision-Date: 2018-01-25 18:48+0100\n"
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"Last-Translator: Wuzzy <almikes@aol.com>\n"
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"Language-Team: \n"
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"Language: de_DE\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 2.0.2\n"
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"X-Generator: Poedit 2.0.5\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: 1_items_default.lua
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@ -345,11 +345,13 @@ msgstr ""
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#: 1_items_default.lua
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msgid ""
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"Hold it in your hand and punch once to instantly get back to full health. "
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"The totem gets destroyed in the process."
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"The totem only works while you hold it in your hand. If you receive fatal "
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"damage, you are saved from death and you get a second chance with 1 HP. The "
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"totem is destroyed in the process, however."
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msgstr ""
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"Halten Sie es in der Hand und schlagen Sie zu, um sofort auf die volle "
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"Gesundheit zu kommen. Das zerstört das Totem."
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"Der Totem funktioniert nur, während Sie ihn in der Hand halten. Wenn sie "
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"tödlichen Schaden erhalten, werden Sie vom Tod bewahrt und erhalten eine "
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"zweite Lebenschance mit 1 HP. Der Totem geht dabei jedoch zu Bruch."
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#: 1_items_default.lua
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msgid "Rotten Flesh"
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@ -500,6 +502,10 @@ msgstr ""
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"Ein Witherskelettschädel ist ein kleiner dekorativer Block, der wie der "
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"Schädel eines Witherskeletts aussieht."
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#: agent.lua
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msgid "Agent"
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msgstr "Agent"
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#: bat.lua
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msgid "Bat"
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msgstr "Fledermaus"
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@ -716,6 +722,13 @@ msgstr "Zombie"
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msgid "Zombie Pigman"
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msgstr "Schweinezombie"
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#~ msgid ""
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#~ "Hold it in your hand and punch once to instantly get back to full health. "
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#~ "The totem gets destroyed in the process."
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#~ msgstr ""
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#~ "Halten Sie es in der Hand und schlagen Sie zu, um sofort auf die volle "
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#~ "Gesundheit zu kommen. Das zerstört das Totem."
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#~ msgid "Enderman Head (WIP)"
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#~ msgstr "Endermankopf (unfertig)"
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-07-20 14:43+0200\n"
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"POT-Creation-Date: 2018-01-25 18:45+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -298,8 +298,9 @@ msgstr ""
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#: 1_items_default.lua
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msgid ""
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"Hold it in your hand and punch once to instantly get back to full health. "
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"The totem gets destroyed in the process."
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"The totem only works while you hold it in your hand. If you receive fatal "
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"damage, you are saved from death and you get a second chance with 1 HP. The "
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"totem is destroyed in the process, however."
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msgstr ""
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#: 1_items_default.lua
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@ -425,6 +426,10 @@ msgid ""
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"skull of a wither skeleton."
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msgstr ""
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#: agent.lua
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msgid "Agent"
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msgstr ""
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#: bat.lua
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msgid "Bat"
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msgstr ""
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@ -87,9 +87,9 @@ mobs:register_mob("mobs_mc:parrot", {
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})
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--spawn
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-- TODO: Increase spawn chance if polished
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mobs:spawn_specific("mobs_mc:parrot", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 30000, 1, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
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-- Spawn disabled because parrots are not very smart.
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-- TODO: Re-enable when parrots are finished
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--mobs:spawn_specific("mobs_mc:parrot", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 30000, 1, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)
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Binary file not shown.
Before Width: | Height: | Size: 346 B After Width: | Height: | Size: 346 B |
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@ -176,6 +176,9 @@ mobs_mc.override.enderman_takable = {
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mobs_mc.override.enderman_replace_on_take = {
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["mcl_core:dirt_with_dry_grass"] = "mcl_core:dirt_with_grass",
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}
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mobs_mc.override.misc = {
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totem_fail_nodes = { "mcl_core:void", "mcl_core:realm_barrier" },
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}
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-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
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-- and the textures have tranparent pixels.
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@ -7,7 +7,6 @@ local wip_items = {
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"mcl_observers:observer_off",
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"mcl_observers:observer_on",
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"mcl_chests:trapped_chest",
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"mobs_mc:totem",
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"mcl_comparators:comparator_off_comp",
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"mcl_minecarts:hopper_minecart",
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"mcl_minecarts:command_block_minecart",
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@ -666,7 +666,7 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
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/assets/minecraft/textures/blocks,glass_pane_top_silver.png,/mods/ITEMS/xpanes/textures,xpanes_top_glass_silver.png,,,,,,,
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/assets/minecraft/textures/blocks,glass_pane_top_white.png,/mods/ITEMS/xpanes/textures,xpanes_top_glass_white.png,,,,,,,
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/assets/minecraft/textures/blocks,glass_pane_top_yellow.png,/mods/ITEMS/xpanes/textures,xpanes_top_glass_yellow.png,,,,,,,
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/assets/minecraft/textures/items,totem.png,/mods/ENTITIES/mobs_mc/textures,mcl_mobitems_totem.png,,,,,,,
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/assets/minecraft/textures/items,totem.png,/mods/ENTITIES/mobs_mc/textures,mcl_totems_totem.png,,,,,,,
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/assets/minecraft/textures/entity,bat.png,/mods/ENTITIES/mobs_mc/textures,mobs_mc_bat.png,,,,,,,
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/assets/minecraft/textures/entity,blaze.png,/mods/ENTITIES/mobs_mc/textures,mobs_mc_blaze.png,,,,,,,
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/assets/minecraft/textures/entity/cat,black.png,/mods/ENTITIES/mobs_mc/textures,mobs_mc_cat_black.png,,,,,,,
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