codestyle: replace inline functions
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@ -546,7 +546,7 @@ for _,n in pairs(profession_names) do
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table.insert(jobsites,professions[n].jobsite)
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end
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local stand_still = function(self)
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local function stand_still(self)
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self.walk_chance = 0
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self.jump = false
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end
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@ -636,7 +636,7 @@ local function get_a_job(self)
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if self.state ~= "gowp" then look_for_job(self) end
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end
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local update_max_tradenum = function(self)
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local function update_max_tradenum(self)
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if not self._trades then
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return
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end
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@ -651,7 +651,7 @@ local update_max_tradenum = function(self)
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self._max_tradenum = #trades
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end
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local init_trades = function(self, inv)
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local function init_trades(self, inv)
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local profession = professions[self._profession]
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local trade_tiers = profession.trades
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if trade_tiers == nil then
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@ -702,7 +702,7 @@ local init_trades = function(self, inv)
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minetest.deserialize(self._trades)
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end
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local set_trade = function(trader, player, inv, concrete_tradenum)
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local function set_trade(trader, player, inv, concrete_tradenum)
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local trades = minetest.deserialize(trader._trades)
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if not trades then
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init_trades(trader)
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@ -801,7 +801,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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minetest.show_formspec(playername, tradeinv_name, formspec)
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end
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local update_offer = function(inv, player, sound)
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local function update_offer(inv, player, sound)
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local name = player:get_player_name()
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local trader = player_trading_with[name]
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local tradenum = player_tradenum[name]
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@ -825,12 +825,12 @@ local update_offer = function(inv, player, sound)
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-- compass.
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-- TODO: Remove these check functions when compass and clock are implemented
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-- as single items.
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local check_special = function(special_item, group, wanted1, wanted2, input1, input2)
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local function check_special(special_item, group, wanted1, wanted2, input1, input2)
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if minetest.registered_aliases[special_item] then
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special_item = minetest.registered_aliases[special_item]
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end
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if wanted1:get_name() == special_item then
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local check_input = function(input, wanted, group)
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local function check_input(input, wanted, group)
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return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
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end
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if check_input(input1, wanted1, group) then
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@ -845,7 +845,7 @@ local update_offer = function(inv, player, sound)
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end
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-- Apply above function to all items which we consider special.
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-- This function succeeds if ANY item check succeeds.
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local check_specials = function(wanted1, wanted2, input1, input2)
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local function check_specials(wanted1, wanted2, input1, input2)
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return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
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end
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-- END OF SPECIAL HANDLING OF COMPASS
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@ -899,7 +899,7 @@ local function return_item(itemstack, dropper, pos, inv_p)
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return itemstack
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end
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local return_fields = function(player)
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local function return_fields(player)
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local name = player:get_player_name()
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local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
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local inv_p = player:get_inventory()
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@ -965,7 +965,7 @@ minetest.register_on_leaveplayer(function(player)
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end)
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-- Return true if player is trading with villager, and the villager entity exists
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local trader_exists = function(playername)
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local function trader_exists(playername)
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local trader = player_trading_with[playername]
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return trader ~= nil and trader.object:get_luaentity() ~= nil
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end
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@ -992,7 +992,7 @@ local trade_inventory = {
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wanted1:set_count(wanted1:get_count()*2)
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wanted2:set_count(wanted2:get_count()*2)
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-- BEGIN OF SPECIAL HANDLING FOR COMPASS
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local special_checks = function(wanted1, input1, input2)
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local function special_checks(wanted1, input1, input2)
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if wanted1:get_name() == COMPASS then
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local compasses = 0
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if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
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