Fix falling node falling forever on fences (hacky)
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312652552e
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e227470474
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@ -118,9 +118,28 @@ minetest.register_entity(":__builtin:falling_node", {
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return
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end
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local vel = self.object:getvelocity()
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-- Fix position if entity does not move
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if vector.equals(vel, {x = 0, y = 0, z = 0}) then
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local npos = self.object:getpos()
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self.object:setpos(vector.round(npos))
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local npos = vector.round(self.object:getpos())
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local npos2 = table.copy(npos)
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npos2.y = npos2.y - 2
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local lownode = minetest.get_node(npos2)
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-- Special check required for fences, because of their overhigh collision box.
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if minetest.get_item_group(lownode.name, "fence") == 1 then
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-- Instantly stop the node if it is above a fence. This is needed
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-- because the falling node collides early with a fence node.
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-- Hacky, because the falling node will teleport a short distance, instead
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-- of smoothly fall on the fence post.
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local npos3 = table.copy(npos)
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npos3.y = npos3.y - 1
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minetest.add_node(npos3, self.node)
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self.object:remove()
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minetest.check_for_falling(npos3)
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return
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else
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-- Normal position fix (expected case)
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self.object:setpos(npos)
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end
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end
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end
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})
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@ -12,11 +12,11 @@ local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z
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local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z
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-- Collision box
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local cp = {-2/16, -0.5, -2/16, 2/16, 1, 2/16}
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local cx1 = {-0.5, -2/16, -2/16, -2/16, 1, 2/16} --unten(quer) -x
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local cx2 = {2/16, -2/16, -2/16, 0.5, 1, 2/16} --unten(quer) x
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local cz1 = {-2/16, -2/16, -0.5, 2/16, 1, -2/16} --unten(quer) -z
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local cz2 = {-2/16, -2/16, 2/16, 2/16, 1, 0.5} --unten(quer) z
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local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16}
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local cx1 = {-0.5, -2/16, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x
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local cx2 = {2/16, -2/16, -2/16, 0.5, 1.01, 2/16} --unten(quer) x
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local cz1 = {-2/16, -2/16, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z
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local cz2 = {-2/16, -2/16, 2/16, 2/16, 1.01, 0.5} --unten(quer) z
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mcl_fences = {}
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