sp. farm animals on grass, villagers near beds
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@ -372,6 +372,9 @@ local function biome_check(biome_list, biome_goal)
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return false
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end
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local function is_farm_animal(n)
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return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
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end
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if mobs_spawn then
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@ -405,6 +408,9 @@ if mobs_spawn then
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_ground = not (is_water or is_lava)
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
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if not is_ground then
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spawning_position.y = spawning_position.y - 1
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end
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@ -431,6 +437,7 @@ if mobs_spawn then
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step_chance = step_chance + mob_chance
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end
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local mob_def = mob_library_worker_table[mob_index]
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local mob_type = minetest.registered_entities[mob_def.name].type
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if mob_def
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and spawning_position.y >= mob_def.min_height
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and spawning_position.y <= mob_def.max_height
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@ -440,6 +447,8 @@ if mobs_spawn then
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and gotten_light <= mob_def.max_light
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and (is_ground or mob_def.type_of_spawning ~= "ground")
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and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
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and (not is_farm_animal(mob_def.name) or is_grass)
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and (mob_type ~= "npc" or has_bed)
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then
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--everything is correct, spawn mob
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local object = minetest.add_entity(spawning_position, mob_def.name)
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