Texture now changes when villager loses job.
This commit is contained in:
parent
a8b336381d
commit
e1b685429d
|
@ -3128,7 +3128,10 @@ local gopath_last = os.time()
|
|||
function mcl_mobs:gopath(self,target,callback_arrived)
|
||||
if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
|
||||
|
||||
if os.time() - gopath_last < 15 then return end
|
||||
if os.time() - gopath_last < 15 then
|
||||
mcl_log("Not ready to path yet")
|
||||
return
|
||||
end
|
||||
gopath_last = os.time()
|
||||
|
||||
self.order = nil
|
||||
|
@ -3143,14 +3146,26 @@ function mcl_mobs:gopath(self,target,callback_arrived)
|
|||
--mcl_log("gowp. no wp. Look for door")
|
||||
local d = minetest.find_node_near(target,16,{"group:door"})
|
||||
if d then
|
||||
--mcl_log("Found a door near")
|
||||
for _,v in pairs(plane_adjacents) do
|
||||
local pos = vector.add(d,v)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == "air" then
|
||||
wp = minetest.find_path(p,pos,150,1,4)
|
||||
if wp then break end
|
||||
if wp then
|
||||
--mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
|
||||
break
|
||||
|
||||
else
|
||||
--mcl_log("This block next to door doesn't work.")
|
||||
end
|
||||
else
|
||||
--mcl_log("Block is not air, it is: ".. n.name)
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
mcl_log("No door found")
|
||||
end
|
||||
end
|
||||
if wp and #wp > 0 then
|
||||
|
|
|
@ -550,6 +550,11 @@ end
|
|||
|
||||
local function get_badge_textures(self)
|
||||
local t = professions[self._profession].texture
|
||||
if self._profession == "unemployed" then
|
||||
t = professions[self._profession].textures -- ideally both scenarios should be textures with a list containing 1 or multiple
|
||||
--mcl_log("t: " .. tostring(t))
|
||||
end
|
||||
|
||||
if self._profession == "unemployed" or self._profession == "nitwit" then return t end
|
||||
local tier = self._max_trade_tier or 1
|
||||
return {
|
||||
|
@ -670,8 +675,8 @@ local function take_bed (entity)
|
|||
|
||||
for _,n in pairs(nn) do
|
||||
local m=minetest.get_meta(n)
|
||||
mcl_log("Bed owner: ".. m:get_string("villager"))
|
||||
if m:get_string("villager") == "" and not entity.state == "gowp" then
|
||||
--mcl_log("Bed owner: ".. m:get_string("villager"))
|
||||
if m:get_string("villager") == "" and not (entity.state == "gowp") then
|
||||
mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
|
||||
local gp = mcl_mobs:gopath(entity,n,function(self)
|
||||
if self then
|
||||
|
@ -690,7 +695,7 @@ local function take_bed (entity)
|
|||
mcl_log("Awww. I can't find my bed.")
|
||||
end
|
||||
else
|
||||
mcl_log("Currently gowp, or it's taken.")
|
||||
mcl_log("Currently gowp, or it's taken: ".. m:get_string("villager"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -742,6 +747,12 @@ end
|
|||
|
||||
local function has_traded (self)
|
||||
--mcl_log("Checking name: " .. self._trades)
|
||||
|
||||
if not self._trades then
|
||||
mcl_log("No trades set. has_traded is false")
|
||||
return false
|
||||
end
|
||||
|
||||
local cur_trades_tab = minetest.deserialize(self._trades)
|
||||
|
||||
if cur_trades_tab and type(cur_trades_tab) == "table" then
|
||||
|
@ -765,7 +776,7 @@ end
|
|||
|
||||
local function unlock_trades (self)
|
||||
if self then
|
||||
mcl_log("We should now try to unlock trades")
|
||||
--mcl_log("We should now try to unlock trades")
|
||||
else
|
||||
mcl_log("Missing self")
|
||||
end
|
||||
|
@ -784,15 +795,14 @@ local function employ(self,jobsite_pos)
|
|||
local p = get_profession_by_jobsite(n.name)
|
||||
if p and m:get_string("villager") == "" then
|
||||
mcl_log("Taking this jobsite")
|
||||
|
||||
|
||||
m:set_string("villager",self._id)
|
||||
self._jobsite = jobsite_pos
|
||||
|
||||
if not self.traded then
|
||||
if not has_traded(self) then
|
||||
self._profession=p
|
||||
set_textures(self)
|
||||
end
|
||||
|
||||
return true
|
||||
else
|
||||
mcl_log("I can not steal someone's job!")
|
||||
|
@ -801,15 +811,19 @@ end
|
|||
|
||||
|
||||
local function look_for_job(self, requested_jobsites)
|
||||
if self.last_jobhunt and os.time() - self.last_jobhunt < 40 then return end
|
||||
self.last_jobhunt = os.time() + math.random(0,30)
|
||||
|
||||
--if self.last_jobhunt and os.time() - self.last_jobhunt < 15 then
|
||||
-- mcl_log("Is time less than 40?" .. tostring(os.time() - self.last_jobhunt))
|
||||
-- return
|
||||
--end
|
||||
--self.last_jobhunt = os.time() + math.random(0,30)
|
||||
|
||||
mcl_log("Looking for jobs")
|
||||
|
||||
local looking_for_type = jobsites
|
||||
if requested_jobsites then
|
||||
mcl_log("Looking for jobs of my type")
|
||||
local looking_for_type = requested_jobsites
|
||||
mcl_log("Looking for jobs of my type: " .. tostring(requested_jobsites))
|
||||
looking_for_type = requested_jobsites
|
||||
else
|
||||
mcl_log("Looking for any job type")
|
||||
end
|
||||
|
@ -839,7 +853,7 @@ local function look_for_job(self, requested_jobsites)
|
|||
end
|
||||
return n
|
||||
else
|
||||
mcl_log("We could not path to block")
|
||||
mcl_log("We could not path to block or it's not ready to path yet.")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -899,16 +913,21 @@ local function retrieve_my_jobsite (self)
|
|||
end
|
||||
|
||||
local function validate_jobsite(self)
|
||||
if self._profession == "unemployed" then return false end
|
||||
|
||||
if not retrieve_my_jobsite (self) then
|
||||
if not self._traded then
|
||||
self._jobsite = nil
|
||||
if self.order == WORK then
|
||||
self.order = nil
|
||||
end
|
||||
|
||||
if not has_traded(self) then
|
||||
mcl_log("Cannot retrieve my jobsite. I am now unemployed.")
|
||||
self._jobsite = nil
|
||||
self._profession = "unemployed"
|
||||
self._trades = nil
|
||||
set_textures(self)
|
||||
if self.order == WORK then
|
||||
self.order = nil
|
||||
end
|
||||
else
|
||||
mcl_log("Cannot retrieve my jobsite but I've traded so only remove jobsite.")
|
||||
end
|
||||
return false
|
||||
else
|
||||
|
@ -931,12 +950,12 @@ local function do_work (self)
|
|||
|
||||
if self and jobsite2 and self._jobsite then
|
||||
|
||||
mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
|
||||
--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
|
||||
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
||||
mcl_log("Made it to work ok!")
|
||||
|
||||
if not (self.state == "gowp") then
|
||||
mcl_log("Setting order to work.")
|
||||
--mcl_log("Setting order to work.")
|
||||
self.order = WORK
|
||||
else
|
||||
mcl_log("Not gowp. What is it: " .. self.state)
|
||||
|
@ -1728,7 +1747,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
|||
go_home(self, false)
|
||||
return
|
||||
elseif mcl_beds.is_night() or (weather_mod and mcl_weather.get_weather() == "thunder") then
|
||||
mcl_log("It's night or thunderstorm. Better get to bed ")
|
||||
mcl_log("It's night or thunderstorm. Better get to bed. Weather is: " .. mcl_weather.get_weather())
|
||||
go_home(self, true)
|
||||
return
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue