Make trains containing a player in a minecart function, minor cleanup in mcl_playerinfo
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@ -27,10 +27,23 @@ local function detach_driver(self)
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if not self._driver then
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return
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end
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mcl_player.player_attached[self._driver] = nil
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local player = minetest.get_player_by_name(self._driver)
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-- Update player infomation
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local driver_name = self._driver
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local playerinfo = mcl_playerinfo[driver_name]
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if playerinfo then
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playerinfo.attached_to = nil
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end
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mcl_player.player_attached[driver_name] = nil
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minetest.log("action", driver_name.." left a minecart")
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-- Update cart informatino
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self._driver = nil
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self._start_pos = nil
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-- Detatch the player object from the minecart
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local player = minetest.get_player_by_name(driver_name)
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if player then
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player:set_detach()
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player:set_eye_offset(vector.new(0,0,0),vector.new(0,0,0))
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@ -1,5 +1,6 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local mcl_log = mcl_util.make_mcl_logger("mcl_logging_minecarts", "Minecarts")
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local function activate_normal_minecart(self)
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detach_driver(self)
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@ -35,28 +36,35 @@ mcl_minecarts.register_minecart({
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icon = "mcl_minecarts_minecart_normal.png",
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drop = {"mcl_minecarts:minecart"},
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on_rightclick = function(self, clicker)
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local name = clicker:get_player_name()
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if not clicker or not clicker:is_player() then
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return
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end
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-- Make sure we have a player
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if not clicker or not clicker:is_player() then return end
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local player_name = clicker:get_player_name()
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if self._driver and player_name == self._driver then
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--detach_driver(self)
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elseif not self._driver and not clicker:get_player_control().sneak then
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self._driver = player_name
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self._start_pos = self.object:get_pos()
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mcl_player.player_attached[player_name] = true
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clicker:set_attach(self.object, "", vector.new(1,-1.75,-2), vector.new(0,0,0))
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mcl_player.player_attached[name] = true
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minetest.after(0.2, function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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player:set_eye_offset(vector.new(0,-5.5,0), vector.new(0,-4,0))
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mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
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end
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end, name)
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if self._driver or clicker:get_player_control().sneak then return end
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-- Update cart information
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self._driver = player_name
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self._start_pos = self.object:get_pos()
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-- Update player information
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local uuid = self._staticdata.uuid
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local playerinfo = mcl_playerinfo[player_name]
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if playerinfo and self._staticdata then
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playerinfo.attached_to = uuid
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end
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mcl_player.player_attached[player_name] = true
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minetest.log("action", player_name.." entered minecart #"..tostring(uuid).." at "..tostring(self._start_pos))
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-- Attach the player object to the minecart
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clicker:set_attach(self.object, "", vector.new(1,-1.75,-2), vector.new(0,0,0))
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minetest.after(0.2, function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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player:set_eye_offset(vector.new(0,-5.5,0), vector.new(0,-4,0))
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mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
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end
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end, player_name)
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end,
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on_activate_by_rail = activate_normal_minecart,
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_mcl_minecarts_on_step = function(self, dtime)
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@ -1,5 +1,5 @@
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name = mcl_minecarts
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author = Krock
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description = Minecarts are vehicles to move players quickly on rails.
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depends = mcl_title, mcl_explosions, mcl_core, mcl_util, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs
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depends = mcl_title, mcl_explosions, mcl_core, mcl_util, mcl_sounds, mcl_player, mcl_playerinfo, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs
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optional_depends = doc_identifier, mcl_wip, mcl_physics
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@ -171,13 +171,21 @@ local function handle_cart_collision(cart1, prev_pos, next_dir)
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cart2_staticdata.dir = mcl_minecarts:get_rail_direction(cart2_staticdata.connected_at, cart1_staticdata.dir)
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end
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local function vector_away_from_players(self, staticdata)
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local objs = minetest.get_objects_inside_radius(self.object:get_pos(), 1.1)
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for n=1,#objs do
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local obj = objs[n]
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local function player_repel(obj, self)
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-- Only repel from players
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local player_name = obj:get_player_name()
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if player_name and player_name ~= "" and not ( self._driver and self._driver == player_name ) then
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if not player_name or player_name == "" then return false end
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-- Don't repel away from players in minecarts
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local playerinfo = mcl_playerinfo[player_name]
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if playerinfo and playerinfo.attached_to then return false end
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return true
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end
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for _,obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.1)) do
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if player_repel(obj, self) then
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return obj:get_pos() - self.object:get_pos()
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end
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end
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@ -89,7 +89,7 @@ function mod.update_train(cart)
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-- Only update from the back
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if staticdata.behind or not staticdata.ahead then return end
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print("\nUpdating train")
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--print("\nUpdating train")
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-- Do no special processing if the cart is not part of a train
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if not staticdata.ahead and not staticdata.behind then return end
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@ -102,7 +102,7 @@ function mod.update_train(cart)
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count = count + 1
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end
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velocity = velocity / count
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print("Using velocity "..tostring(velocity))
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--print("Using velocity "..tostring(velocity))
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-- Set the entire train to the average velocity
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local behind = nil
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@ -125,8 +125,10 @@ function mod.update_train(cart)
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cart_velocity = velocity * 1.1
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end
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end
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--[[
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print(tostring(c.behind).."->"..c.uuid.."->"..tostring(c.ahead).."("..tostring(separation)..") setting cart #"..
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c.uuid.." velocity from "..tostring(c.velocity).." to "..tostring(cart_velocity))
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]]
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c.velocity = cart_velocity
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behind = c
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@ -21,8 +21,6 @@ local function node_ok(pos, fallback)
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return fallback
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end
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local time = 0
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local function get_player_nodes(player_pos)
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local work_pos = table.copy(player_pos)
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@ -43,11 +41,10 @@ local function get_player_nodes(player_pos)
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return node_stand, node_stand_below, node_head, node_feet, node_head_top
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end
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local time = 0
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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-- Run the rest of the code every 0.5 seconds
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time = time + dtime
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if time < 0.5 then
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return
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end
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