Add red tint hurt effect
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304cbed447
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dc7592528c
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@ -695,7 +695,14 @@ mobs.mob_step = function(self, dtime)
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self.object:remove()
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self.object:remove()
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return false
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return false
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end
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end
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--color mod which coincides with the pause_timer
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if self.old_health and self.health < self.old_health then
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self.object:set_texture_mod("^[colorize:red:120")
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end
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self.old_health = self.health
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--do death logic (animation, poof, explosion, etc)
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--do death logic (animation, poof, explosion, etc)
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if self.health <= 0 then
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if self.health <= 0 then
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@ -724,8 +731,9 @@ mobs.mob_step = function(self, dtime)
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if self.pause_timer > 0 then
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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self.pause_timer = self.pause_timer - dtime
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--perfectly reset pause_timer
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--perfectly reset pause_timer
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if self.pause_timer < 0 then
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if self.pause_timer <= 0 then
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self.pause_timer = 0
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self.pause_timer = 0
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self.object:set_texture_mod("")
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end
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end
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end
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end
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--this overrides internal lua collision detection
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--this overrides internal lua collision detection
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@ -783,8 +791,9 @@ mobs.mob_step = function(self, dtime)
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end
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end
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--perfectly reset pause_timer
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--perfectly reset pause_timer
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if self.pause_timer < 0 then
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if self.pause_timer <= 0 then
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self.pause_timer = 0
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self.pause_timer = 0
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self.object:set_texture_mod("")
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end
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end
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--stop projectile mobs from being completely disabled while stunned
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--stop projectile mobs from being completely disabled while stunned
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