Disable punch to move minecarts, implement punch to drop minecart, enable basic cart keyboard controls (accelerate and brake)
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801dcc49a6
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dbaa1c1373
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@ -9,6 +9,7 @@ mcl_minecarts.speed_max = 10
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mcl_minecarts.check_float_time = 15
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local max_step_distance = 0.5
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local friction = 0.4
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local MINECART_MAX_HP = 4
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dofile(mcl_minecarts.modpath.."/functions.lua")
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dofile(mcl_minecarts.modpath.."/rails.lua")
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@ -184,11 +185,9 @@ local function calculate_acceleration(self, staticdata)
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local max_vel = mcl_minecarts.speed_max
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if self._go_forward then
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acceleration = 2
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acceleration = 4
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elseif self._brake then
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acceleration = -1.5
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elseif self._punched then
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acceleration = 2
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elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then
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acceleration = 0.6
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elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or max_vel ) then
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@ -399,11 +398,6 @@ local function do_movement( self, dtime )
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staticdata.delay = 0
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end
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local initial_velocity = 2
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if self._punched and statcdata.velocity < initial_velocity then
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staticdata.velocity = initial_velocity
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end
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-- Break long movements at block boundaries to make it
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-- it impossible to jump across gaps due to server lag
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-- causing large timesteps
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@ -415,9 +409,6 @@ local function do_movement( self, dtime )
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dtime = new_dtime
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end
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-- Clear punched flag now that movement for this step has been completed
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self._punched = false
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end
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local function detach_driver(self)
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@ -439,7 +430,6 @@ local function activate_tnt_minecart(self, timer)
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if self._boomtimer then
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return
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end
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self.object:set_armor_groups({immortal=1})
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if timer then
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self._boomtimer = timer
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else
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@ -461,6 +451,7 @@ end
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local function activate_normal_minecart(self)
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detach_driver(self)
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-- Detach passenger
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if self._passenger then
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local mob = self._passenger.object
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mob:set_detach()
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@ -635,6 +626,8 @@ local function register_entity(entity_id, def)
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textures = def.textures,
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},
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hp_max = MINECART_MAX_HP,
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groups = groups,
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on_rightclick = def.on_rightclick,
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@ -646,7 +639,6 @@ local function register_entity(entity_id, def)
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_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
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_passenger = nil, -- for mobs
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_punched = false, -- used to re-send _velocity and position
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_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
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_last_float_check = nil, -- timestamp of last time the cart was checked to be still on a rail
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_boomtimer = nil, -- how many seconds are left before exploding
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@ -673,7 +665,6 @@ local function register_entity(entity_id, def)
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self._staticdata = data
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end
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self.object:set_armor_groups({immortal=1})
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-- Activate cart if on activator rail
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if self.on_activate_by_rail then
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@ -684,110 +675,36 @@ local function register_entity(entity_id, def)
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end
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end
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end
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function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function cart:on_death(killer)
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local staticdata = self._staticdata
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if not staticdata then
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staticdata = make_staticdata()
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self._staticdata = staticdata
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detach_driver(self)
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-- Detach passenger
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if self._passenger then
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local mob = self._passenger.object
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mob:set_detach()
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end
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local pos = staticdata.connected_at
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if not pos then
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pos = self.object:get_pos()
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-- Try to reattach
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local rounded_pos = vector.round(pos)
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if mcl_minecarts:is_rail(rounded_pos) and vector.distance(pos, rounded_pos) < 0.5 then
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-- Reattach
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staticdata.connected_at = rounded_pos
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pos = rounded_pos
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else
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minetest.log("warning","rounded_pos="..tostring(rounded_pos)..",dist="..vector.distance(pos, rounded_pos))
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minetest.log("warning","TODO: handle detached cart behavior")
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end
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-- Leave nodes
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if staticdata.attached_at then
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handle_cart_leave(self, staticdata.attached_at, staticdata.dir )
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else
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mcl_log("TODO: handle detatched minecart death")
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end
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-- Fix railtype field
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if not staticdata.railtype then
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local node = minetest.get_node(vector.floor(pos)).name
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staticdata.railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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-- Handle punches by something other than the player
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if not puncher or not puncher:is_player() then
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local cart_dir = mcl_minecarts:get_rail_direction(pos, vector.new(1,0,0), nil, nil, staticdata.railtype)
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if vector.equals(cart_dir, vector.new(0,0,0)) then
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return
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-- Drop items
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local drop = def.drop
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if not minetest.is_creative_enabled(killer:get_player_name()) then
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for d=1, #drop do
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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staticdata.dir = cart_dir
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self._punched = true
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return
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end
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-- Punch+sneak: Pick up minecart (unless TNT was ignited)
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if puncher:get_player_control().sneak and not self._boomtimer then
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if self._driver then
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if self._old_pos then
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self.object:set_pos(self._old_pos)
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end
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detach_driver(self)
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end
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-- Disable detector rail
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local rou_pos = vector.round(pos)
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local node = minetest.get_node(rou_pos)
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if node.name == "mcl_minecarts:detector_rail_on" then
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local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
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minetest.swap_node(rou_pos, newnode)
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mesecon.receptor_off(rou_pos)
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end
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-- Drop items and remove cart entity
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local drop = def.drop
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if not minetest.is_creative_enabled(puncher:get_player_name()) then
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for d=1, #drop do
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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elseif puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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for d=1, #drop do
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if not inv:contains_item("main", drop[d]) then
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inv:add_item("main", drop[d])
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end
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elseif puncher and killer:is_player() then
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local inv = killer:get_inventory()
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for d=1, #drop do
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if not inv:contains_item("main", drop[d]) then
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inv:add_item("main", drop[d])
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end
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end
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self.object:remove()
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return
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end
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-- Handle player punches
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local vel = self.object:get_velocity()
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if puncher:get_player_name() == self._driver then
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if math.abs(vel.x + vel.z) > 7 then
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return
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end
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end
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local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
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punch_dir.y = 0
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local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._staticdata.railtype)
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if vector.equals(cart_dir, vector.new(0,0,0)) then
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return
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end
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staticdata.dir = cart_dir
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time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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-- Perform acceleration here
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staticdata.velocity = (staticdata.velocity or 0 ) + f
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local max_vel = mcl_minecarts.speed_max
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if staticdata.velocity > max_vel then
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staticdata.velocity = max_vel
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end
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end
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@ -824,6 +741,25 @@ local function register_entity(entity_id, def)
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self._staticdata = staticdata
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end
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-- Regen
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local hp = self.object:get_hp()
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if hp < MINECART_MAX_HP then
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if (staticdata.regen_timer or 0) > 0.5 then
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hp = hp + 1
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staticdata.regen_timer = staticdata.regen_timer - 1
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end
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staticdata.regen_timer = (staticdata.regen_timer or 0) + dtime
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self.object:set_hp(hp)
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else
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staticdata.regen_timer = nil
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end
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-- Fix railtype field
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if staticdata.connected_at and not staticdata.railtype then
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local node = minetest.get_node(vector.floor(pos)).name
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staticdata.railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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-- Cart specific behaviors
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local hook = self._mcl_minecarts_on_step
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if hook then hook(self,dtime) end
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@ -847,8 +783,8 @@ local function register_entity(entity_id, def)
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end
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-- Experimental controls
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--self._go_forward = ctrl.up
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--self._brake = ctrl.down
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self._go_forward = ctrl.up
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self._brake = ctrl.down
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end
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-- Give achievement when player reached a distance of 1000 nodes from the start position
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