villagers open doors in daytime and close at night
This commit is contained in:
parent
0d56ef1a90
commit
db865ede56
|
@ -2333,9 +2333,30 @@ local function go_to_pos(entity,b)
|
|||
mobs:set_animation(entity, "walk")
|
||||
end
|
||||
|
||||
local function check_doors(self)
|
||||
local p = self.object:get_pos()
|
||||
local t = minetest.get_timeofday()
|
||||
local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"})
|
||||
for _,d in pairs(dd) do
|
||||
local n = minetest.get_node(d)
|
||||
if n.name:find("_b_") then
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
local closed = n.name:find("_b_1")
|
||||
if t < 0.3 or t > 0.8 then
|
||||
if not closed then def.on_rightclick(d,n,self) end
|
||||
else
|
||||
if closed then def.on_rightclick(d,n,self) end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- execute current state (stand, walk, run, attacks)
|
||||
-- returns true if mob has died
|
||||
local do_states = function(self, dtime)
|
||||
if self.can_open_doors then check_doors(self) end
|
||||
|
||||
local yaw = self.object:get_yaw() or 0
|
||||
|
||||
if self.state == "stand" then
|
||||
|
@ -3934,6 +3955,7 @@ minetest.register_entity(name, {
|
|||
animation = def.animation,
|
||||
follow = def.follow,
|
||||
nofollow = def.nofollow,
|
||||
can_open_doors = def.can_open_doors,
|
||||
jump = def.jump ~= false,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
|
|
|
@ -1239,6 +1239,7 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
_profession = "unemployed",
|
||||
look_at_player = true,
|
||||
pick_up = {"mcl_farming:bread"},
|
||||
can_open_doors = true,
|
||||
on_pick_up = function(self,itementity)
|
||||
local clicker
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
|
|
Loading…
Reference in New Issue