simple totem particles
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@ -4,49 +4,7 @@ minetest.register_on_leaveplayer(function(player)
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hud_totem[player] = nil
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end)
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-- Totem particle registration
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function rgb_to_hex(r, g, b)
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return string.format("%02x%02x%02x", r, g, b)
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end
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minetest.register_entity("mcl_totems:totem_particle", {
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physical = true,
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collide_with_objects = false,
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collisionbox = { -0.02, -0.02, -0.02, 0.02, 0.02, 0.02 },
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pointable = false,
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visual = "sprite",
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visual_size = { x = 0.2, y = 0.2 },
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spritediv = { x = 1, y = 1 },
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initial_sprite_basepos = { x = 0, y = 0 },
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static_save = false,
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glow = 14,
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on_activate = function(self, staticdata)
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local color
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if math.random(0, 3) == 0 then
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color = rgb_to_hex( 153 + math.random() * 51, 153 + math.random() * 76.5, math.random() * 51)
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else
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color = rgb_to_hex(25.5 + math.random() * 102, 153 + math.random() * 76.5, math.random() * 51)
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end
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self.object:set_properties({
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textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:#"..color }
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})
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local t = math.random(1, 2)*math.random()
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minetest.after(t, function()
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self.object:set_velocity({ x = math.random(-4, 4) * math.random(), y = math.random(-1, 4) * math.random(), z = math.random(-4, 4) * math.random() })
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end)
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minetest.after(0.3 + t, function()
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self.object:set_acceleration({ x = 0, y = -4, z = 0 })
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self.object:set_velocity({ x = 0, y = 0, z = 0 })
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end)
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end,
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on_step = function(self, dtime)
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local r = math.random(1, 50)
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if r == 1 then
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self.object:remove()
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end
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end
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})
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local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors
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-- Save the player from death when holding totem of undying in hand
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mcl_damage.register_modifier(function(obj, damage, reason)
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@ -74,27 +32,32 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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end
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-- Effects
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minetest.sound_play({ name = "mcl_totems_totem", gain = 1 }, { pos = ppos, max_hear_distance = 16 }, true)
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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--Particles
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for i = 1, 100 do
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minetest.add_particle({
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pos = vector.offset(ppos, 0, math.random(-10, 10) / 10, 0),
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velocity = vector.new(math.random(-15, 15) / 10, math.random(0, 15) / 10, math.random(-15, 15) / 10),
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acceleration = vector.new(0, -math.random(1, 10) / 10, 0),
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expirationtime = math.random(1, 3),
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size = math.random(1, 2),
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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texture = "mcl_particles_totem" .. math.random(1, 4) .. ".png^[colorize:#" .. particle_colors[math.random(#particle_colors)],
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glow = 10,
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})
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minetest.after(0.1, function()
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local new_pos = obj:get_pos()
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if not new_pos then return end
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local particlepos = { x = new_pos.x, y = new_pos.y + 1, z = new_pos.z }
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for i = 1, 150 do
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minetest.add_entity(particlepos, "mcl_totems:totem_particle")
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end
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end)
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-- Big totem overlay
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if not hud_totem[obj] then
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hud_totem[obj] = obj:hud_add({
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hud_elem_type = "image",
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text = "mcl_totems_totem.png",
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position = { x = 0.5, y = 1 },
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scale = { x = 17, y = 17 },
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offset = { x = 0, y = -178 },
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position = {x = 0.5, y = 1},
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scale = {x = 17, y = 17},
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offset = {x = 0, y = -178},
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z_index = 100,
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})
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minetest.after(3, function()
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