Set blast resistance for all doors
This commit is contained in:
parent
8ed54d4bd9
commit
daf89c0b52
|
@ -220,6 +220,7 @@ function mcl_doors:register_door(name, def)
|
|||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(bottom, oldnode)
|
||||
|
@ -266,6 +267,7 @@ function mcl_doors:register_door(name, def)
|
|||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(top, oldnode)
|
||||
|
@ -308,6 +310,7 @@ function mcl_doors:register_door(name, def)
|
|||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(bottom, oldnode)
|
||||
|
@ -354,6 +357,7 @@ function mcl_doors:register_door(name, def)
|
|||
},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
sounds = def.sounds,
|
||||
|
||||
after_destruct = function(top, oldnode)
|
||||
|
|
|
@ -11,6 +11,7 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
|
|||
inventory_image = "door_wood.png",
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 15,
|
||||
tiles_bottom = {"door_wood_b.png", "door_wood_b.png"},
|
||||
tiles_top = {"door_wood_a.png", "door_wood_a.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -33,6 +34,7 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
|
|||
inventory_image = "door_acacia.png",
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 15,
|
||||
tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"},
|
||||
tiles_top = {"door_acacia_a.png", "door_acacia_a.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -55,6 +57,7 @@ mcl_doors:register_door("mcl_doors:birch_door", {
|
|||
inventory_image = "door_birch.png",
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 15,
|
||||
tiles_bottom = {"door_birch_b.png", "door_birch_b.png"},
|
||||
tiles_top = {"door_birch_a.png", "door_birch_a.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -77,6 +80,7 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
|
|||
inventory_image = "door_dark_oak.png",
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 15,
|
||||
tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"},
|
||||
tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -99,6 +103,7 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
|
|||
inventory_image = "door_jungle.png",
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 15,
|
||||
tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"},
|
||||
tiles_top = {"door_jungle_a.png", "door_jungle_a.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -121,6 +126,7 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
|
|||
inventory_image = "door_spruce.png",
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 15,
|
||||
tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"},
|
||||
tiles_top = {"door_spruce_a.png", "door_spruce_a.png"},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -166,7 +172,7 @@ minetest.register_craft({
|
|||
burntime = 10,
|
||||
})
|
||||
|
||||
--- Door in Iron ---
|
||||
--- Iron Door ---
|
||||
mcl_doors:register_door("mcl_doors:iron_door", {
|
||||
description = "Iron Door",
|
||||
_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
|
||||
|
@ -174,6 +180,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
|
|||
inventory_image = "door_steel.png",
|
||||
groups = {pickaxey=1, mesecon_effector_on=1},
|
||||
_mcl_hardness = 5,
|
||||
_mcl_blast_resistance = 25,
|
||||
tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"},
|
||||
tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"},
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
|
|
Loading…
Reference in New Issue