Push small magmacubes/slimes a bit after slitting
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@ -121,12 +121,14 @@ mobs:register_mob("mobs_mc:greenmedium", {
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jump_chance = 100,
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fear_height = 60,
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on_die = function(self, pos)
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local angle, posadd
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local angle, posadd, dir
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angle = math.random(0, math.pi*2)
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for i=1,4 do
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(posadd), 0.6)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
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dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(dir), 0.6)
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local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
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slime:setvelocity(dir)
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slime:setyaw(angle)
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angle = angle + math.pi/2
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end
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end
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@ -191,7 +193,9 @@ mobs:register_mob("mobs_mc:greenbig", {
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for i=1,4 do
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.normalize(posadd)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
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local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
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slime:setvelocity(vector.multiply(posadd, 1.5))
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slime:setyaw(angle)
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angle = angle + math.pi/2
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end
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end,
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@ -317,12 +321,14 @@ mobs:register_mob("mobs_mc:lavamedium", {
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jump_chance = 98,
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fear_height = 100000,
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on_die = function(self, pos)
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local angle, posadd
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local angle, posadd, dir
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angle = math.random(0, math.pi*2)
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for i=1,4 do
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(posadd), 0.6)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
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dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
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posadd = vector.multiply(dir, 0.6)
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local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
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mob:setvelocity(dir)
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mob:setyaw(angle)
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angle = angle + math.pi/2
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end
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end
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@ -394,7 +400,9 @@ mobs:register_mob("mobs_mc:lavabig", {
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for i=1,3 do
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.normalize(posadd)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavamedium")
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local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavamedium")
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mob:setvelocity(vector.multiply(posadd, 1.5))
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mob:setyaw(angle)
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angle = angle + (math.pi*2) / 3
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end
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end
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