Add achievement chat command
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@ -178,6 +178,11 @@ function awards.clear_player(name)
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awards.players[name] = {}
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end
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-- Returns true if award exists, false otherwise
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function awards.exists(award)
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return awards.def[award] ~= nil
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end
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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@ -38,3 +38,50 @@ minetest.register_chatcommand("awards", {
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end
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})
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minetest.register_privilege("achievements", {
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description = S("Can give achievements to any player"),
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give_to_singleplayer = false,
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give_to_admin = false,
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})
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minetest.register_chatcommand("achievement", {
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params = S("(grant <player> (<achievement> | all)) | list"),
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privs = { achievements = true },
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description = S("Give achievement to player or list all achievements"),
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func = function(name, param)
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if param == "list" then
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local list = {}
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for k,_ in pairs(awards.def) do
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table.insert(list, k)
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end
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table.sort(list)
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for a=1, #list do
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minetest.chat_send_player(name, S("@1 (@2)", awards.def[list[a]].title, list[a]))
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end
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return true
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end
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local keyword, playername, achievement = string.match(param, "([^ ]+) (.+) (.+)")
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if not keyword or not playername or not achievement then
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return false, S("Invalid syntax.")
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end
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if keyword ~= "grant" then
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return false, S("Invalid action.")
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end
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local player = minetest.get_player_by_name(playername)
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if not player then
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return false, S("Player is not online.")
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end
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if achievement == "all" then
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for k,_ in pairs(awards.def) do
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awards.unlock(playername, k)
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end
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return true, S("Done.")
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elseif awards.exists(achievement) then
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awards.unlock(playername, achievement)
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return true, S("Done.")
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else
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return false, S("Achievement “@1” does not exist.", achievement)
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end
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end
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})
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@ -49,3 +49,12 @@ Place @1 block(s).=Platzieren Sie @1 Blöcke.
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Dig @1 block(s).=Bauen Sie @1 Blöcke ab.
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Eat @1 item(s).=Essen Sie @1 Dinge.
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Craft @1 item(s).=Fertigen Sie @1 Gegenstände.
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Can give achievements to any player=Kann Spielern Auszeichnungen vergeben
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(grant <player> (<achievement> | all)) | list=(grant <Spieler> (<Auszeichnung> | all)) | list
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Give achievement to player or list all achievements=Auszeichnung an Spieler vergeben oder alle Auszeichnungen auflisten
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@1 (@2)=@1 (@2)
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Invalid syntax.=Ungültige Syntax.
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Invalid action.=Ungültige Aktion.
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Player is not online.=Spieler ist nicht online.
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Done.=Fertig.
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Achievement “@1” does not exist.=Auszeichnung »@1« existiert nicht.
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@ -50,3 +50,12 @@ Place @1 block(s).=
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Dig @1 block(s).=
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Eat @1 item(s).=
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Craft @1 item(s).=
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Can give achievements to any player=
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(grant <player> (<achievement> | all)) | list=
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Give achievement to player or list all achievements=
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@1 (@2)=
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Invalid syntax.=
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Invalid action.=
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Player is not online.=
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Done.=
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Achievement “@1” does not exist.=
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@ -11,7 +11,7 @@ old fork in Carbone, under same license.
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# Basic API
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* awards.register_achievement(name, def)
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* name
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* name: Unique identifier for achievement. You can use anything except "all"
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* desciption
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* sound [optional] - set a custom sound (SimpleSoundSpec) or `false` to play no sound.
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If not specified, a default sound is played
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@ -59,6 +59,8 @@ old fork in Carbone, under same license.
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* awards.unlock(name, award)
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* gives an award to a player
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* name is the player name
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* awards.exists(award)
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* returns true if award exists, false otherwise
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# Included in the Mod
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