fix/simplifiy things from review
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@ -198,48 +198,39 @@ local function in_table(n,h)
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return false
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return false
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end
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end
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function str_split(s,d)
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if d == nil then d = "%s" end
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local t={}
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for v in string.gmatch(s, "([^"..d.."]+)") do
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table.insert(t, v)
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end
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return t
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end
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local gamemodes = {
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local gamemodes = {
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"survival",
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"survival",
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"creative"
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"creative"
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}
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}
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local function player_set_gamemode(p,g)
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function mcl_inventory.player_set_gamemode(p,g)
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local m = p:get_meta()
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local m = p:get_meta()
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m:set_string("gamemode",g)
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m:set_string("gamemode",g)
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set_inventory(p)
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set_inventory(p)
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end
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end
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minetest.register_chatcommand("gamemode",{
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minetest.register_chatcommand("gamemode",{
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params = S("[<gamemode>] [<player>]"),
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description = S("Change gamemode (survival/creative) for yourself or player"),
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privs = { server = true },
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privs = { server = true },
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func = function(n,param)
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func = function(n,param)
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-- Full input validation ( just for @erlehmann <3 )
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-- Full input validation ( just for @erlehmann <3 )
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local p = minetest.get_player_by_name(n)
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local p = minetest.get_player_by_name(n)
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local args = str_split(param)
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local args = param:split(" ")
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if args[2] ~= nil then
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if args[2] ~= nil then
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p = minetest.get_player_by_name(args[2])
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p = minetest.get_player_by_name(args[2])
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end
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end
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if not p then
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if not p then
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minetest.chat_send_player(n,S("Player not online"))
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return false, S("Player not online")
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return
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end
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end
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if args[1] ~= nil and not in_table(args[1],gamemodes) then
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if args[1] ~= nil and not in_table(args[1],gamemodes) then
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minetest.chat_send_player(n,S("Gamemode "..tostring(args[1]).." does not exist." ))
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return false, S("Gamemode " .. args[1] .. " does not exist.")
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return
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elseif args[1] ~= nil then
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elseif args[1] ~= nil then
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player_set_gamemode(p,args[1])
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mcl_inventory.player_set_gamemode(p,args[1])
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end
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end
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--Result message - show effective game mode
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--Result message - show effective game mode
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local gm = p:get_meta():get_string("gamemode")
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local gm = p:get_meta():get_string("gamemode")
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if gm == "" then gm = gamemodes[1] end
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if gm == "" then gm = gamemodes[1] end
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minetest.chat_send_player(n,S("Gamemode for player ")..n..S(": "..gm))
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return true, S("Gamemode for player ")..n..S(": "..gm)
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end
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end
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})
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})
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