Make mcl_spawn translatable
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parent
2b586549cf
commit
d7fc158073
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@ -1,5 +1,6 @@
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mcl_spawn = {}
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mcl_spawn = {}
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local S = minetest.get_translator("mcl_spawn")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local cached_world_spawn
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local cached_world_spawn
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@ -63,7 +64,7 @@ mcl_spawn.set_spawn_pos = function(player, pos, message)
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if meta:get_string("mcl_beds:spawn") ~= "" then
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if meta:get_string("mcl_beds:spawn") ~= "" then
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spawn_changed = true
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spawn_changed = true
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if message then
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if message then
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minetest.chat_send_player(player:get_player_name(), "Respawn position cleared!")
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minetest.chat_send_player(player:get_player_name(), S("Respawn position cleared!"))
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end
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end
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end
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end
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meta:set_string("mcl_beds:spawn", "")
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meta:set_string("mcl_beds:spawn", "")
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@ -74,7 +75,7 @@ mcl_spawn.set_spawn_pos = function(player, pos, message)
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if vector.distance(pos, oldpos) > 0.1 then
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if vector.distance(pos, oldpos) > 0.1 then
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spawn_changed = true
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spawn_changed = true
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if message then
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if message then
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minetest.chat_send_player(player:get_player_name(), "New respawn position set!")
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minetest.chat_send_player(player:get_player_name(), S("New respawn position set!"))
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end
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end
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end
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end
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end
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end
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@ -115,7 +116,7 @@ minetest.register_on_respawnplayer(function(player)
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if (bgroup ~= 1 and bgroup ~= 2) then
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if (bgroup ~= 1 and bgroup ~= 2) then
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mcl_spawn.set_spawn_pos(player, nil)
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mcl_spawn.set_spawn_pos(player, nil)
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end
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end
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minetest.chat_send_player(player:get_player_name(), "Your spawn bed was missing or blocked.")
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
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end
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end
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end
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end
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end)
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end)
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@ -0,0 +1,4 @@
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# textdomain: mcl_spawn
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New respawn position set!=
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Respawn position cleared!=
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Your spawn bed was missing or blocked.=
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