Fix distance to target issue, and refactor pathing actions
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@ -63,28 +63,19 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_
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local cur_pos_to_add = vector.add(cur_pos, one_down)
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if door_open_pos and vector.equals (cur_pos, door_open_pos) then
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mcl_log ("Door open match")
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action = {type = "door", action = "open"}
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--action = {}
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--action["type"] = "door"
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--action["action"] = "open"
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action["target"] = cur_door_pos
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action = {type = "door", action = "open", target = cur_door_pos}
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--action["target"] = cur_door_pos
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cur_pos_to_add = vector.add(cur_pos, one_down)
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elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
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mcl_log ("Door close match")
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action = {type = "door", action = "close"}
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--action = {}
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--action["type"] = "door"
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--action["action"] = "close"
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action["target"] = cur_door_pos
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action = {type = "door", action = "close", target = cur_door_pos}
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--action["target"] = cur_door_pos
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cur_pos_to_add = vector.add(cur_pos, one_down)
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elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
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mcl_log("Current door pos")
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action = {type = "door", action = "open", target = cur_door_pos}
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cur_pos_to_add = vector.add(cur_pos, one_down)
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action = {type = "door", action = "open"}
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--action = {}
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--action["type"] = "door"
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--action["action"] = "open"
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action["target"] = cur_door_pos
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--action["target"] = cur_door_pos
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else
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cur_pos_to_add = cur_pos
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--mcl_log ("Pos doesn't match")
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@ -202,7 +193,7 @@ function mob_class:gopath(target,callback_arrived)
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local wp = minetest.find_path(p,t,150,1,4)
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if not wp then
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mcl_log("No direct path. Path through door")
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mcl_log("No direct path. Path through door closest to target.")
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local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"})
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wp = calculate_path_through_door(p, t, cur_door_pos)
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@ -317,7 +308,7 @@ function mob_class:check_gowp(dtime)
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-- arrived at location, finish gowp
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local distance_to_targ = vector.distance(p,self._target)
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--mcl_log("Distance to targ: ".. tostring(distance_to_targ))
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if distance_to_targ < 1.5 then
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if distance_to_targ < 1.8 then
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mcl_log("Arrived at _target")
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self.waypoints = nil
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self._target = nil
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@ -328,6 +319,8 @@ function mob_class:check_gowp(dtime)
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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if self.callback_arrived then return self.callback_arrived(self) end
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return true
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elseif not self.current_target then
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mcl_log("Not close enough to targ: ".. tostring(distance_to_targ))
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end
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-- More pathing to be done
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@ -373,9 +366,19 @@ function mob_class:check_gowp(dtime)
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-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
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mcl_log("We don't have waypoints or a current target. Let's try to path to target")
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if wp then
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mcl_log("WP: " .. tostring(wp))
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mcl_log("WP num: " .. tostring(#wp))
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else
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mcl_log("No wp set")
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end
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mcl_log("Current target: " .. tostring(self.current_target))
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local final_wp = minetest.find_path(p,self._target,150,1,4)
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if final_wp then
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mcl_log("We might be able to get to target here.")
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mcl_log("We can get to target here.")
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-- self.waypoints = final_wp
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self:go_to_pos(self._target)
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else
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