Merge pull request 'fix frames and signs to reset after /clearobjects' (#2919) from fix_clearobjs_signs_frames into master
Reviewed-on: MineClone2/MineClone2#2919 Reviewed-by: cora <cora@noreply.git.minetest.land>
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d5b5d80a1a
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@ -34,6 +34,8 @@ local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a
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local frame_item_base = {}
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local map_item_base = {}
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local TIMER_INTERVAL = 40.0
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-- Time to Fleckenstein! (it just sounds cool lol)
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--- self: the object to roll.
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@ -247,6 +249,7 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
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local map_id_entity = {}
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local map_id_lua = {}
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local timer = minetest.get_node_timer(pos)
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if map_id == "" then
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-- handle regular items placed into custom frame.
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if mcl_itemframes.DEBUG then
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@ -268,13 +271,32 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
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if itemname == "" or itemname == nil then
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map_id_lua._texture = "blank.png"
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map_id_lua._scale = 1
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-- set up glow, as this is the default/initial clause on placement.
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if has_glow then
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map_id_lua.glow = glow_amount
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end
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-- if there's nothing to display, then kill the timer.
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if timer:is_started() == true then
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timer:stop()
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end
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else
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map_id_lua._texture = itemname
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local def = minetest.registered_items[itemname]
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map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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-- fix for /ClearObjects
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if minetest.get_item_group(itemname, "clock") == 0 then
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-- Do timer related stuff - but only if there is something to display... and it's not a clock.
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if timer:is_started() == false then
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timer:start(TIMER_INTERVAL)
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else
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timer:stop()
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timer:start(TIMER_INTERVAL)
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end
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end
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end
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
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@ -297,6 +319,15 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
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else
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
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end
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-- give maps a refresh timer.
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if timer:is_started() == false then
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timer:start(TIMER_INTERVAL)
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else
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timer:stop()
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timer:start(TIMER_INTERVAL)
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end
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end
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-- finally, set the rotation (roll) of the displayed object.
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@ -364,7 +395,7 @@ function mcl_itemframes.create_base_item_entity()
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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groups = { immortal = 1, },
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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@ -395,7 +426,7 @@ function mcl_itemframes.create_base_item_entity()
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end
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return ""
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end,
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on_punch = function() return true end,
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_update_texture = function(self)
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if self._texture then
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self.object:set_properties({
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@ -561,6 +592,23 @@ function mcl_itemframes.custom_register_lbm()
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end
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local function register_frame_achievements()
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awards.register_achievement("mcl_itemframes:glowframe", {
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title = S("Glow and Behold!"),
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description = S("Craft a glow item frame."),
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icon = "mcl_itemframes_glow_item_frame.png",
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trigger = {
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type = "craft",
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item = "mcl_itemframes:glow_item_frame",
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target = 1
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},
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type = "Advancement",
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group = "Overworld",
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})
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end
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function mcl_itemframes.create_base_definitions()
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] create_base_definitions.")
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@ -590,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, }, -- attached_node_facedir = 1 }, -- allows for more placement options.
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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@ -598,16 +646,19 @@ function mcl_itemframes.create_base_definitions()
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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local node = {}
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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node = minetest.get_node(pos)
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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end
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minetest.get_node_timer(pos):start(1.0)
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else
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node = minetest.get_node(pos)
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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end
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end,
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@ -616,6 +667,14 @@ function mcl_itemframes.create_base_definitions()
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return itemstack
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end
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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-- remove bottom and top of objects.
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if wdir == 0 or wdir == 1 then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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@ -784,15 +843,11 @@ function mcl_itemframes.create_base_definitions()
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mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
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mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
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mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
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mcl_itemframes.glow_frame_base.glow = 1 --make the glow frames have some glow at night, but not enough to be a light source.
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--[[
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minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
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-- set up the achievement for glow frames.
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register_frame_achievements()
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mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
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mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
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create_register_lbm("mcl_itemframes:item_frame")
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create_register_lbm("mcl_itemframes:glow_item_frame")
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--]]
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end
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-- for compatibility:
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@ -2,7 +2,7 @@
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---
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# Mineclone2-Signs
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---
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A reworking of MineClone 2's mcl_signs to be colorable and made to glow. Rquires Minetest and Mineclone2.
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A reworking of MineClone 2's mcl_signs to be colorable and made to glow. Requires Minetest and Mineclone2.
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---
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Created by Michieal (FaerRaven) @ DateTime: 10/14/22 4:05 PM
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