Add in new mob punched sounds
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@ -190,12 +190,12 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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minetest_sound_play(weapon:get_definition().sounds[s], {
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object = self.object, --hitter,
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max_hear_distance = 8
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max_hear_distance = 16
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}, true)
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else
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minetest_sound_play("default_punch", {
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object = self.object,
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max_hear_distance = 5
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max_hear_distance = 16
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}, true)
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end
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@ -0,0 +1,4 @@
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default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/
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default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/
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default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/
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