Simplify 3D wielded nodes (improves performance + possibly fixes a crash)
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@ -105,15 +105,14 @@ minetest.register_entity("wieldview:wieldnode", {
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local player = minetest.get_player_by_name(self.wielder)
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local player = minetest.get_player_by_name(self.wielder)
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if player then
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if player then
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local wielded = player:get_wielded_item()
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local wielded = player:get_wielded_item()
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local itemstring = wielded:to_string()
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local itemstring = wielded:get_name()
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if self.itemstring ~= itemstring then
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if self.itemstring ~= itemstring then
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local itemname = wielded:get_name()
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local def = minetest.registered_items[itemstring]
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local def = minetest.registered_items[itemname]
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self.object:set_properties({glow = def and def.light_source or 0})
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self.object:set_properties({glow = def and def.light_source or 0})
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if armor.textures[self.wielder].wielditem == "blank.png" then
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if armor.textures[self.wielder].wielditem == "blank.png" then
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self.object:set_properties({textures = {itemname}, wield_item = itemstring})
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self.object:set_properties({textures = {itemstring}})
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else
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else
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self.object:set_properties({textures = {""}, wield_item = ""})
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self.object:set_properties({textures = {""}})
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end
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end
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self.itemstring = itemstring
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self.itemstring = itemstring
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end
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end
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