Simplify 3D wielded nodes (improves performance + possibly fixes a crash)
This commit is contained in:
parent
a5168721b1
commit
d4401a6c3e
|
@ -105,15 +105,14 @@ minetest.register_entity("wieldview:wieldnode", {
|
|||
local player = minetest.get_player_by_name(self.wielder)
|
||||
if player then
|
||||
local wielded = player:get_wielded_item()
|
||||
local itemstring = wielded:to_string()
|
||||
local itemstring = wielded:get_name()
|
||||
if self.itemstring ~= itemstring then
|
||||
local itemname = wielded:get_name()
|
||||
local def = minetest.registered_items[itemname]
|
||||
local def = minetest.registered_items[itemstring]
|
||||
self.object:set_properties({glow = def and def.light_source or 0})
|
||||
if armor.textures[self.wielder].wielditem == "blank.png" then
|
||||
self.object:set_properties({textures = {itemname}, wield_item = itemstring})
|
||||
self.object:set_properties({textures = {itemstring}})
|
||||
else
|
||||
self.object:set_properties({textures = {""}, wield_item = ""})
|
||||
self.object:set_properties({textures = {""}})
|
||||
end
|
||||
self.itemstring = itemstring
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue