Add in mobs look pitch
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@ -84,18 +84,28 @@ mobs.do_head_logic = function(self,dtime)
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end
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--upper check
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local check_failed = false
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--upper check + 90 degrees or upper math.radians (3.14/2)
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if head_yaw > math.pi - (math.pi/2) then
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head_yaw = 0
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--lower check
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check_failed = true
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--lower check - 90 degrees or lower negative math.radians (-3.14/2)
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elseif head_yaw < -math.pi + (math.pi/2) then
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head_yaw = 0
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check_failed = true
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end
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local head_pitch = 0
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--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
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--head_yaw = 0
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--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
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self.object:set_bone_position("head", bone_pos, vector_new(0,0,degrees(head_yaw)))
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if not check_failed then
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head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
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end
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self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
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