Merge branch 'master' into dripping
This commit is contained in:
commit
d27109d807
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@ -44,18 +44,18 @@ minetest.register_on_respawnplayer(function(player)
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mcl_burning.extinguish(player)
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end)
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minetest.register_on_joinplayer(function(player)
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local storage
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local burn_data = player:get_meta():get_string("mcl_burning:data")
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if burn_data == "" then
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storage = {}
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else
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storage = minetest.deserialize(burn_data)
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function mcl_burning.init_player(player)
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local meta = player:get_meta()
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-- NOTE: mcl_burning:data may be "return nil" (which deserialize into nil) for reasons unknown.
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if meta:get_string("mcl_burning:data"):find("return nil", 1, true) then
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minetest.log("warning", "[mcl_burning] 'mcl_burning:data' player meta field is invalid! Please report this bug")
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end
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mcl_burning.storage[player] = storage
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mcl_burning.storage[player] = meta:contains("mcl_burning:data") and minetest.deserialize(meta:get_string("mcl_burning:data")) or {}
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mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
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end
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minetest.register_on_joinplayer(function(player)
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mcl_burning.init_player(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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@ -37,7 +37,7 @@ mobs:register_mob("mobs_mc:creeper", {
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},
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makes_footstep_sound = false,
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walk_velocity = 1.05,
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run_velocity = 3.25,
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run_velocity = 2.1,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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eye_height = 1.25,
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@ -47,8 +47,8 @@ mobs:register_mob("mobs_mc:creeper", {
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--explosion_radius = 3,
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--explosion_damage_radius = 6,
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--explosiontimer_reset_radius = 6,
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reach = 1.5,
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defuse_reach = 4,
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reach = 3,
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defuse_reach = 5.2,
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explosion_timer = 0.3,
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allow_fuse_reset = true,
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stop_to_explode = true,
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@ -95,7 +95,8 @@ mobs:register_mob("mobs_mc:creeper", {
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if self._forced_explosion_countdown_timer then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
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end
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end
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end,
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@ -151,6 +152,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
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description = S("Charged Creeper"),
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type = "monster",
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spawn_class = "hostile",
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hostile = true,
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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@ -186,8 +188,8 @@ mobs:register_mob("mobs_mc:creeper_charged", {
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--explosion_radius = 3,
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--explosion_damage_radius = 6,
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--explosiontimer_reset_radius = 3,
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reach = 1.5,
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defuse_reach = 4,
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reach = 3,
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defuse_reach = 5.2,
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explosion_timer = 0.3,
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allow_fuse_reset = true,
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stop_to_explode = true,
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@ -219,7 +221,8 @@ mobs:register_mob("mobs_mc:creeper_charged", {
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if self._forced_explosion_countdown_timer then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
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end
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end
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end,
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@ -1,5 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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-- Prepare player info table
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local players = {}
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@ -289,6 +290,19 @@ filtername["inv"] = S("Survival Inventory")
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bg["default"] = dark_bg
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end]]
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local function get_stack_size(player)
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return player:get_meta():get_int("mcl_inventory:switch_stack")
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end
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local function set_stack_size(player, n)
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player:get_meta():set_int("mcl_inventory:switch_stack", n)
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end
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minetest.register_on_joinplayer(function (player)
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if get_stack_size(player) == 0 then
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set_stack_size(player, 64)
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end
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end)
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function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
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--reset_menu_item_bg()
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@ -349,6 +363,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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end
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local stack_size = get_stack_size(player)
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-- Survival inventory slots
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main_list = "list[current_player;main;0,3.75;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
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@ -376,7 +392,11 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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-- achievements button
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"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
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"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"
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"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
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-- switch stack size button
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"image_button[9,5;1,1;default_apple.png;__switch_stack;]"..
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"label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]"..
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"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
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-- For shortcuts
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listrings = listrings ..
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@ -544,6 +564,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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elseif fields.search and not fields.creative_next and not fields.creative_prev then
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set_inv_search(string.lower(fields.search),player)
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page = "nix"
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elseif fields.__switch_stack then
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local switch = 1
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if get_stack_size(player) == 1 then
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switch = 64
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end
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set_stack_size(player, switch)
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end
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if page then
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@ -667,3 +693,10 @@ minetest.register_on_joinplayer(function(player)
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init(player)
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mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
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end)
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" and get_stack_size(player) == 64 then
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local stack = inventory_info.stack
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player:get_inventory():set_stack("main", inventory_info.index, stack:get_name() .. " " .. stack:get_stack_max())
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end
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end)
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@ -92,7 +92,7 @@ local function get_arrow(player)
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return arrow_stack, arrow_stack_id
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end
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local function player_shoot_arrow(itemstack, player, power, damage, is_critical)
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local function player_shoot_arrow(wielditem, player, power, damage, is_critical)
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local has_multishot_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "multishot")
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local arrow_itemstring = wielditem:get_meta():get("arrow")
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@ -286,7 +286,7 @@ end)
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controls.register_on_press(function(player, key, time)
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if key~="LMB" then return end
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wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if wielditem:get_name()=="mcl_bows:crossbow_loaded" or wielditem:get_name()=="mcl_bows:crossbow_loaded_enchanted" then
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local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
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local speed, damage
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