Fix loosing interact bug in mcl_shields
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@ -211,16 +211,36 @@ local function set_interact(player, interact)
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return
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return
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end
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end
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local meta = player:get_meta()
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local meta = player:get_meta()
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if meta:get_int("mcl_privs:interact_revoked") ~= 1 then
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privs.interact = interact
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if interact and meta:get_int("mcl_shields:interact_revoked") ~= 0 then
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meta:set_int("mcl_shields:interact_revoked", 0)
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privs.interact = true
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elseif not interact then
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meta:set_int("mcl_shields:interact_revoked", privs.interact and 1 or 0)
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privs.interact = nil
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end
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minetest.set_player_privs(player_name, privs)
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minetest.set_player_privs(player_name, privs)
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meta:set_int("mcl_privs:interact_revoked",0)
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end
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end
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-- Prevent player from being able to circumvent interact privilage removal by
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-- using shield.
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minetest.register_on_priv_revoke(function(name, revoker, priv)
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if priv == "interact" and revoker then
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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end
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local meta = player:get_meta()
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meta:set_int("mcl_shields:interact_revoked", 0)
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end
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end)
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local shield_hud = {}
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local shield_hud = {}
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local function remove_shield_hud(player)
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local function remove_shield_hud(player)
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set_interact(player, true)
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if not shield_hud[player] then return end --this function takes a long time. only run it when necessary
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if not shield_hud[player] then return end --this function takes a long time. only run it when necessary
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player:hud_remove(shield_hud[player])
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player:hud_remove(shield_hud[player])
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shield_hud[player] = nil
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shield_hud[player] = nil
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@ -233,7 +253,6 @@ local function remove_shield_hud(player)
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end
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end
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playerphysics.remove_physics_factor(player, "speed", "shield_speed")
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playerphysics.remove_physics_factor(player, "speed", "shield_speed")
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set_interact(player, true)
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end
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end
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local function add_shield_entity(player, i)
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local function add_shield_entity(player, i)
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@ -344,7 +363,7 @@ local function add_shield_hud(shieldstack, player, blocking)
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z_index = -200,
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z_index = -200,
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})
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})
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playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
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playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
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set_interact(player, nil)
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set_interact(player, false)
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end
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end
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local function update_shield_hud(player, blocking, shieldstack)
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local function update_shield_hud(player, blocking, shieldstack)
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